(04-05-2019, 03:04 PM)Sombra Hookier Wrote: Reducing the amount of systems doesn't help anyone. There are a bit more than a hundred systems and most of them are important to some players. The amount of systems doesn't impact on the player density at all since most players fly around in activity zones anyway. If anything, you will make people leave if they see their favourite systems have been removed. Same for removing factions. Stop trying to fix things by removing content.
I pretty agreed. You cant force people play in system or for faction which they dont want. Simple. I still cant understand who was disturbed by big amount of systems.
I for example could remember Omega things, when many players whined about how hard make interactions in Omegas, constantly pushed this absolutely stupid formula about TRADER-PEIRAT-LAWFUL. Of course forgetting with this whines, that in Omega random pirates just not live due already existing organised in quasi-states powerful pirates, and killing systems they only enforce this territorial claims force. Absolutely not thinking that trader first need just routes to just fly in some ass of world. Absolutely not thinking that half of systems just have internal design with 20k distances between hole and bases. Absolutely not considering that intercepting of enemy group or just finding fight if you want it wastn problem. But ye, need remove systems where players started RP. Need remove all damn grey zone to force players become a hobos fighting among garbage for muddy piece of rotten food.