(04-05-2019, 03:04 PM)Sombra Hookier Wrote: Reducing the amount of systems doesn't help anyone. There are a bit more than a hundred systems and most of them are important to some players. The amount of systems doesn't impact on the player density at all since most players fly around in activity zones anyway. If anything, you will make people leave if they see their favourite systems have been removed. Same for removing factions. Stop trying to fix things by removing content.
All those random Omegas and Omicrons. Reduce the amount.... Will have a big impact on activity. Why are there so many Taus and Sigmas? They are empty most of the time. Get rid of them. Kusari... has been on life support for years... why are there a bunch of tacked on systems?
Shrink some systems so it doesn’t take ages to get anywhere. Doing nothing isn’t the answer. Adding more space while player counts drop isn’t the answer.
Gallia has and always be the biggest mistake this mod ever made.
Players not damn a liquid or elemental particles. Whatever you assume in your head, but they not just randomly scattered by systems by Brownian motion to use this stupid assumption LESS SYSTEMS MORE CHANCE FOR INTERACTION.
Players have their personal preferences and interests. They unite in factions by this preferences, and they play in systems which fit to their interests. You can't really force them play with you in same corner. Instead - more amount of corners mean more place for somebody developing, interesting interactions which drive players in game.
When you start remove systems, you just take place for exlporing for those who love exploring and they stop log, When you start stuck people by heads, you just force stop log those who dont love so rail-roaded ways.
I dont understand, why so many speaking about connections overhaul about chokepoint systems, and constand lack of attention to INNER SYSTEM DESIGN. Damn men, this game happens inside system map, not on global map. You should keep both components in head, maybe then it will work. Otherwise it just deleting systems for nothing.
P.S. What i mean, short distance between holes or their easy accessable and good design of routes and hubs inside systems - it what make connections joyable, not only way how you link it on global map, because you could connect 3 system in way how you think it good, but if holes inside mid system placed on 100k distance its not help. Or you can make chokepoint system by connection means, but if inside this system in 10-20k stays neutral base, all sense of choke point turn in ruins. This mistakes in systems inner design and constant underdeveloping of them is real reason why some regions so bad, not just connections way.