' Wrote:Traders are basically the lifeblood of the server. No one likes being a "target", but traders are essential for keeping the game going. Not just because of money - look at a system like Newcastle. How many pirates are active there? Almost none. Why? Becuase there's no traders there. A lack of traders is enough to kill a system, to kill a house. So, this attitude towards "moving targets" is still rather distressing.
(even as someone whose only transports are a pirate freighter and a mining ship that never sees pirates)
This justification here, I think, is part of where the misunderstanding stems from, as it implies that you'd fully support sending four fighters and three gunships after two Corsair fighters, just because something like that could happen in real life.
Does Newcastle have any viable trade routes in it?
Yes, traders are the life-blood on this server. Without their presence everything goes. When we pirate traders, our demands are reasonable. (Yes we have had incidents where we have ended up pirating suppliers of OC's, yes, we had one bad one where we pirated a credit-less low-level trader with no cargo. Bad form, and we will work on that. New players still getting used to things.)
We will not be asking a cargo-less trader for two million, if his level is low. We will however be expecting to get something out of the encounter. A turret, a little cash. Some nice RP. From what I hear, the asked for credits and got a drab response of "no money". They asked him to ask a friend. No response. They blew him up.
We would support realism. That does not mean attacking Gamma with over 9000 ships or invading Liberty with ten dreadnoughts, but it does mean bulking up when our homeland is under attack. (The incident which you may or may not be referring to resulted as a breakdown of communication, since someone told the GB's to stay out.)
I will handle the responses from now on. Venom needs sleep.