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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: 'Reverse Armor'

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Suggestion: 'Reverse Armor'
Offline Promotheus
04-15-2019, 07:43 AM,
#5
Storm Chaser
Posts: 831
Threads: 108
Joined: Apr 2018

(04-15-2019, 06:15 AM)Stolt. Wrote: So that idea might not work, but what about reducing armor for more docking modules or special equipment slots?

I considered this but I doubt most capships would forgo the protection of CAU armor, let alone lower their own hull, to gain additional cargo space to mount them.

(04-15-2019, 06:48 AM)Durandal Wrote: I have to disagree with this due to the reasons MasterL pointed out above. I'm not sure it's even possible (without hook) given how wonky FL tends to get when you feed it negative numbers.

I have no clue how the mechanics for the servers many unique features work, but would decimals be an option? multiplying by 0.8 would have a similar affect as subtracting by x amount after all. If possible, the mechanic alone seems interesting enough (to me) to merit some risk and reward, though if increased cargo isn't an option I'm not entirely sure what a good reward would be for such a risk. Increased turn speed? (joke) though it would be amusing to see light fighters go even faster
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Messages In This Thread
Suggestion: 'Reverse Armor' - by Promotheus - 04-15-2019, 06:02 AM
RE: Suggestion: 'Reverse Armor' - by Stolt. - 04-15-2019, 06:15 AM
RE: Suggestion: 'Reverse Armor' - by MasterL410 - 04-15-2019, 06:23 AM
RE: Suggestion: 'Reverse Armor' - by Durandal - 04-15-2019, 06:48 AM
RE: Suggestion: 'Reverse Armor' - by Promotheus - 04-15-2019, 07:43 AM
RE: Suggestion: 'Reverse Armor' - by TLI-Inferno - 04-19-2019, 03:01 PM

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