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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Scientific Data Mining & Rewards

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[Guide] Scientific Data Mining & Rewards
Offline Discovery Freelancer Tutorials
04-17-2019, 09:14 PM, (This post was last modified: 06-25-2025, 06:04 AM by TheKusari.)
#1
The Angels
Posts: 40
Threads: 22
Joined: May 2012

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SCIENTIFIC DATA MINING GUIDE

Updated 25 / 06 / 2025
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INDEX
  • Clicking on a Part will jump you to that section.
  • Part I : Introduction
  • Part II : What You Need
  • Part III : Anomaly Locations
  • Part IV : Research Station Locations
  • Part V : Scientific Data Rewards
  • Part VI : Cruise Inhibitor Generator (Reward Info)
  • Part VII : Jumphole Generator Parts (Reward Info)

Scientific Data is considered by staff to be worth 30,000 sc each.

Feedback and corrections are welcome.
Created by @Rantari with the help of The Discovery Angels: 17th April 2019
Added @sindroms' infopages for Jumphole and Cruise Inhibitor Generators

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Part I
INTRODUCTION




[Image: sGQGtP0.png]
[Image: yAWsOvJ.png]
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You may be wondering, what is Scientific Data? It's considered by most players as a secondary currency within the game. Only used to obtain high tech equipment and items for specific purposes. There is a specific way you can earn Scientific Data, below we will go through the kind of ship you'll need, items and locations to visit.











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Part II
WHAT YOU NEED

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"Corvo"-Class Civilian Deep Space Explorer

Can be purchased from:
  • Corfu Base, Omicron Theta System
  • Freeport 6, Tau-29 System
  • Price: 2,205,001 sc
  • Any ID can use the Corvo, as it has 260 cargo space.

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[Image: 5s5Fo8T.png]
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"Lucullus"-Class Gallic Liner

Can be purchased from:
  • Calais Research Facility, Picardy System
  • Sarcelles Shipping Facility, Ile-de-France System
  • Vendome Station, Orleanais System
  • Price: 2,056,000 sc
  • Only certain IDs can use the Lucullus, as it has 4,000 cargo space.

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[Image: I7P3XGk.png]
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Once you have purchased one of the above ships, you would be wondering what to do next. Below, there's a list of research stations that you will need to visit. I'd recommend the Heisenberg Research Station in Cologne as it's neutral to most factions. One you get there, pickup a round of 150 Anomaly Scanner Batteries from the Equipment Dealer, these will be used to mine the Scientific Data from the Anomalies.

In the next section, it'll go through the locations where Anomalies spawn. There are only a handful, so I'd recommend from Heisenberg to go to Omega-11. Once you get to Sector D7, near the Asteroid Miner, you will see these lights spawn in. Clicking on them will show that they have a strong Shield and weak Hull. Shoot them with your Anomaly Scanner. Once destroyed, it will drop 5 units of Scientific Data.

Continue mining these Anomalies until you have run out of Batteries, then you must return to a Research Station to resupply, unless you have a friend with you to help restock while you're out there mining. That's more or less it! Not an overcomplicated system.

Your choice if you'd like to keep the Scientific Data for yourself, build a stockpile, sell them off or exchange them for rewards. Rewards have been listed later on in the Guide.











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Part III
ANOMALY LOCATIONS

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  • Kansas System // Sector Foxtrot 2
  • Thuringia System // Sector Foxtrot 7
  • Omega-11 System // Sector Delta 7
  • Omega-58 System // Sector Delta 2
  • Tau-23 System // Sector Golf 2

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[Image: gyVN2Kf.png]
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Part IV
STATIONS THAT SELL ANOMALY BATTERIES

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  • Altair Research Complex, Omicron Iota System
  • Ames Research Station, Kepler System
  • Apeiron, Tau-61 System
  • Aralsk Research Station, Omega-52 System
  • Battlecruiser Accuser, Burgundy System
  • Calais Research Facility, Picardy System
  • Cambridge Research Station, Cambridge System
  • Carthage Capital Yards, Omicron Mu System
  • Chadwick Station, New York System
  • Clisham Research Complex, Tau-31 System
  • Compiegne Naval Academy, Ile-de-France System
  • Dur-Shurrikun, Omicron Iota System
  • Evreux Research Facility, Orleanais System
  • Galicia Research Station, Omicron Beta System
  • Heaven's Gate, Tohoku System
  • Heisenberg Research Station, Cologne System
  • Kaarst Drydock, Omega-58 System
  • Kansai Research Institute, Honshu System
  • Lichtenfelde Complex, Omicron Delta System
  • Livadia Shipyard, Omicron Kappa System
  • Melun Research Institution, Ile-de-France System
  • Nansei Research Complex, Kyushu System
  • Nomad Lair, Omicron Zeta System
  • Schatten Research Facility, Frankfurt System
  • Sendai Research Complex, Sigma-59 System
  • Sunderland Research Station, Newcastle System
  • The Ravine, Omicron Psi System
  • Tritonis, Tau-61 System
  • Tritonis Auxiliary Dock, Tau-61 System
  • Unknown Object, Inverness System
  • Willard Research Station, California System


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Part V
SCIENTIFIC DATA REWARDS

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  • Scientific Data Rewards

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[+]Cosmetics
200 Scidata
  • Cultist ''Red'' Engine ( VHFs, Bustard & Battlecruisers )
  • Cultist ''Blue'' Engine ( Bustard & Battlecruisers )
  • Cultist ''Green'' Engine ( Bustard & Battlecruisers )
100 Scidata
  • Contrails ( Snubs & Small Capitals )
  • Contrails ( Large Transports & Large Capitals )
  • Contrails, unlike lights and engines, are visible only to your client and not to others, unless the ship is in cruise.
[+]Engine Effects
VHF Red;
https://youtu.be/zTZ0gA73Xak

Red Civ Carrier\Battlecruiser;


Green Civ Carrier\Battlecruiser;


Blue Civ Carrier\Battlecruiser;
[+]Contrails
Click Image to enlarge.
Blue Yonder
[Image: zCQytFF.png]

Bright Lavender
[Image: hzmbwdg.png]


Briliant Azure
[Image: huLjqEM.png]


Brown Sugar
[Image: YFCr6zb.png]


Burgundy
[Image: MZFcVdK.png]


Dark Red
[Image: xDlpcA8.png]


Cerise
[Image: Qkje6F0.png]


Bm Violet
[Image: 2qPNKJG.png]


Bright Green - Yes, this is what bright green looks like......
[Image: yyQAu8Y.png]


Baby Blue
[Image: PjhcyxV.png]


Asparagus
[Image: jLZbBKZ.png]


Orange
[Image: 3vV5pqE.png]


Purple
[Image: lI8lJp4.png]


Blue
[Image: VS3czIH.png]


Cyan
[Image: iP4tpNr.png]


Cotten Candy
[Image: w95mqzi.png]


Blood Orange
[Image: QUhiMC4.png]


Dark Green
[Image: g8ZCdhN.png]


Pale Orange
[Image: d0TPZ2p.png]


Cream
[Image: v8eUJ2K.png]


Yellow
[Image: jJWFDb2.png]


Brown
[Image: ncqaB4Z.png]


Amethyst
[Image: cJjEk2A.png]


Pink
[Image: z5fDi5W.png]
[+]Cruise Inhibitor Generator
  • Cruise Inhibitor Generator, 50 Scidata
  • More Information Here
[+]Player-Owned Base
  • Player-Owned Base Model Change, 200 to 1,600 Scidata
  • More Information Here
[+]Jump Hole Generator
  • Jump Hole Generator, ( 10 Parts ), 500 Scidata
  • More Information Here

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  • Scientific Data Rewards Request
  • Submit via the Player Request subforum

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Code:
[size=x-large]APPLICATION FOR SCIENTIFIC DATA BONUS[/size]
[b]Name of character receiving the bonus:[/b] NAME
[b]Name of character with the required amount of Data:[/b] NAME
[b]Type of bonus requested:[/b] Reward Type Here
[b]Link to forum roleplay describing the creation of the item:[/b] LINK
[b]Additional Information:[/b] TEXT
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Part VI
CRUISE INHIBITOR GENERATOR

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[Image: eJgojTX.png]
[Image: 8CApVa3.png?1]


1. Introduction
The "Cruise Inhibitor Generator" is a ''low-tier'' event item which, once deployed via Player Request, will spawn a Cruise Inhibitor Generator Platform in the specified location, programmed with the specified IFF. The deployed platform will, once facing a ship hostile to its IFF, generate a disruption field that will instantly incapacitate all ships within the range of 10 000 meters. Mines, Missiles and other ordinances will also be affected during these ''pulses''. The discharge happens once every few seconds, making sure no ship can engage their cruise engines even after the cooldown timer.
The deployed platform is highly resilient to damage, but not invincible and will often take at least one battleship-grade ship to remove efficiently.
Multiple inhibitors may be deployed by the same player at a time.

2. Acquiring the Item
The item is purchasable via Scientific Data (50 units) or picked up during PVE events as rewards.

3. Using the Item
Once a player has obtained the item, they must submit a Player Request with the following information:
Name of the ship the item(s) are on.
Name of system they are to be deployed in.
Precise coordinates to deploy at (Using the /POS command) [Image: jSRCSUI.png]
IFF with which to program the inhibitor. Specify HOSTILE IFF if you wish for the generator to target all ships.

4. Rules and Limitations
1. The administration team can refuse activating the item if the resulting outcome brings harm to server gameplay. In such cases, the player will be PMed back to make adjustments to their request.
2. Deploying the item must be considered with restraint. You may not, for example, deploy a Liberty Rogue disruptor right in front of Manhattan's docking ring.

5. Questions
Will be answered in this thread.


















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Part VII
JUMPHOLE GENERATOR PARTS

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[Image: EQhFwdL.png]
[Image: wvlbmCv.png]


1. Introduction
The "Jumphole Generator" is a semi-permanent event item (Literally, it spawns events), that is the key part and instigator of the "Jumphole Connection" event series. It is an IRP item that is considered to be a very advanced type of technology, comparable to that of Jump Drives and Cloaking Devices and is used to create temporary and highly unstable jumphole anomalies at a specified location. While the player has complete control where to put the ''entrance'' to the jumphole, the exit is semi-randomized. The generator also has a small chance to fail catastrophically, which would trigger a whole different kind of event.

2. Acquiring the Item
Unlike other event items, the Jumphole Generator needs to be assembled from ten (10) Jumphole Generator Parts. These items cannot be bought and are only added to the game world via admin commands, usually found on hidden bases during mini-events, on certain admin-spawned NPCs and as certain random encounters as well as buying the item off of other players on the forums. The commodity takes up one unit of cargo and, being a commodity, cannot be transferred via Connecticut. The commodity itself also overrides ID engagement rules and allows other players with non-generic IDs to treat the players carrying this item as combat targets. The items also do not have a sell-location, thus costing mere 100$ per unit on all bases.

3. Using the Item

Once a player has obtained 10 parts, they are eligible to start a "Jumphole Connection" event. The procedure is simple. The person must PM an active server administrator or submit a player request with the following details. Only one generator may be activated per week.

1. Name of the ship with the parts onboard
2. Screenshot + timestamp of the location they wish to activate the event at. Example: http://i.imgur.com/8fcfzVm.png
3. A writeup to a roleplay post regarding the activation of the item. It may be a captain's entry, a transmission, a story - your choice.

Once the item is used, the 10 parts will be removed from the ship's inventory.
The created jumphole (Or the failure state) will be activated on a Friday and will last until monday.

4. Rules and Limitations
1. There are no anonymous generator activation - IRP the sat-buoys will pick up the anomaly as well as the ships in the area. Any and all RP consequences will apply.
2. The generator may not be placed closer than 60k to the nearest dockable station (Or POB). Jump Gates or Jump Holes are not taken into account, however the nearest stations from them on the other side are. The locations of both jumpholes will be publicly revealed upon the start of the event.
3. Generic IDs may only activate the item outside of House Space as defined by the server rules.
4. During the time of the event, IDs that have ZOI in the corresponding systems will have their rights extended to the connected system for the duration of the event.
5. Ship-type limitations may be assigned in extreme cases of abuse or imbalance.
6. Ore prices may be adjusted for the duration of the event if the resulting connection reduces the normal trip by more than half.
7. The administration team can prematurely end the event if they deem that the resulting player actions bring harm to server gameplay. Exercise restraint.

5. Questions
Will be answered in this thread.









  Reply  


Messages In This Thread
[Guide] Scientific Data Mining & Rewards - by Discovery Freelancer Tutorials - 04-17-2019, 09:14 PM
RE: Tutorial - Sci Data Anomaly"mining" - by St.Denis - 04-18-2019, 08:55 AM
RE: Tutorial - Sci Data Anomaly"mining" - by Invoker - 04-21-2019, 09:30 AM
RE: Tutorial - Sci Data Anomaly"mining" - by Wheel.Rusty - 08-23-2020, 10:29 AM
RE: Tutorial - Sci Data Anomaly"mining" - by Groshyr - 08-23-2020, 10:40 AM
RE: Tutorial - Sci Data Anomaly"mining" - by Mick - 08-23-2020, 01:21 PM
RE: Tutorial - Sci Data Anomaly"mining" - by Groshyr - 08-23-2020, 01:25 PM
RE: Tutorial - Sci Data Anomaly "Mining" - by TheKusari - 10-26-2023, 12:24 PM
RE: Tutorial - Sci Data Anomaly "Mining" - by TheKusari - 11-09-2023, 05:22 AM
RE: Tutorial - Sci Data Anomaly "Mining" - by Traxit - 11-28-2023, 11:12 PM
RE: Tutorial - Sci Data Anomaly "Mining" - by TheKusari - 11-28-2023, 11:36 PM
RE: Tutorial - Sci Data Anomaly "Mining" - by Lord Chaos - 11-29-2023, 12:01 AM
RE: Tutorial - Sci Data Anomaly "Mining" - by Fat Moose - 11-29-2023, 08:28 AM
RE: Tutorial - Sci Data Anomaly "Mining" - by Amethran - 12-26-2023, 12:57 PM
RE: Tutorial - Sci Data Anomaly "Mining" - by Exdeathevn - 11-21-2024, 10:27 PM
RE: Tutorial - Sci Data Anomaly "Mining" - by Leo - 11-22-2024, 12:23 AM
RE: [Guide] Scientific Data Mining - by TheKusari - 12-07-2024, 10:27 AM
RE: [Guide] Scientific Data Mining - by Tenshi Kuonji - 12-07-2024, 05:49 PM
RE: [Guide] Scientific Data Mining - by TheKusari - 12-08-2024, 12:07 AM
RE: [Guide] Scientific Data Mining - by TheKusari - 03-08-2025, 10:43 PM
RE: [Guide] Scientific Data Mining & Rewards - by TheKusari - 06-25-2025, 01:08 AM
RE: [Guide] Scientific Data Mining & Rewards - by Roman.Scott - 06-25-2025, 06:25 PM
RE: [Guide] Scientific Data Mining & Rewards - by Izoh - 06-25-2025, 09:49 PM

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