(04-19-2019, 09:11 PM)Durandal Wrote: On to the actual mesh -
Its features, as of this moment, are largely indistinct. You've made attempts at Gallia-fying it in the the ribs above the engines, the engine block itself, and the girders following the aft section up to the midsection, but the majority of the model is pretty nondescript.
To this end I'd strongly suggest porting the existing Gallic capital ships into your modeling suite and studying them closely. Copying architecture without directly copying features is not the easiest thing to do, but it's how you build a ship unique to itself while remaining true to its shipline. Study design elements of existing models and ask yourself how you could incorporate them into your current mesh without simply copypasting them and doing a kitbash, and you'll be well on your way to making something closer resembling a Gallic ship than a generic sci-fi spaceship.
Indeed, I have tried to look at some of the Gallic ships and pick a few style-elements that they all share in common. At the time I made the ship I was up for 30 hours so I could not see much, so I ended up with a very bricky shape that only says "Gallia" because of the two things you mentioned. I'll look into it more today, and see what I can find to pimp the model.
(04-19-2019, 09:11 PM)Durandal Wrote: The second glaring issue I see with the model is that when looked at from the top/bottom, we are greeted by a profile which is almost completely flat on both sides. As a general rule of thumb, if a model has a flat profile when looked at from any given angle, it probably needs more thought and attention given to it.
That's due to the boxy shape that I picked, which I am currently working on fixing.
(04-19-2019, 09:11 PM)Durandal Wrote: Looking at the actual mechanics of the mesh, how what we see was all executed, there are a lot of unnecessary subdivisions currently present in your model. It's alright to insert these en-masse and clean them up later which I assume is the plan here, though I prefer to only add edges as I need them. Half of the edges (and consequently, verts) circled in red here don't need to exist, as is the case with likely 50 to 75% of the ship's current geometry
These were added in case I want to put details into these places, and will be fixed before texturing.
Thank you everyone for your feedback, I've tried to edit the model slightly accordingly.
https://p3d.in/1kHBT Version 2. Version 1 is still on the Account for comparison purposes