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Sirius Wars: Suggestions for real time productive activity to help all conflicts

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Sirius Wars: Suggestions for real time productive activity to help all conflicts
Offline JonasHudson
04-20-2019, 09:29 PM,
#16
Member
Posts: 400
Threads: 70
Joined: Nov 2016

Repair Ships:

Had a thought about sieges involving repair ships:

Are they still broken?

My main point is, why can't they be used to repair POB's? And, in the case of some theorhetical future where we had battles over npc stations where they were 'deactivateable', why not allow them to repair damage to bases under siege.

It would obviously make things even more interesting. If an NPC base was being challenged over to be sieged, either causing its permanent destruction, or allowing it to change hands, yet another job arises around the idea.

Imagine defending an important NPC base, and after driving off an enemy wave, bring in a repair ship or two to reverse the damage?

Or even better, when and if the station in question does hit 0, IF the aggressor can and will capture the station, it could also be required to repair the station to full health before it could be used. (that and/or loading marines during the combat part of the event, could be one or the other, or both)

All this from setting a few simple triggers regarding an npc station's HP bar, making it turn a base off at 0, and respond to repair ship turrets. The last part might not be necessary but these triggers seem like they can't be all that more complicated than some of the events that have run lately.

If there ever was a genuine desire to impliment some system, I'd be happy to give it a shot. I don't know coding but I know logic and the logic behind commands and necessary variables etc . I can come up with triggers easy enough, just can't code it. Implimenting a system on the forum would be the easy part. But if the devs did come up with a system to make it so they could make a base 'deactivateable', running the events would be easy, as after that its just a waiting game. Of course if it could be carried over to the next restart that would be ideal, as we could have days long siege challenges, but at worst, still get approximately 24hour sieges where we determine a winner from whoever did best. (although in that case its pretty easy as if the base stands, it stays. If the base hit 0, a faction could have the right to destroy, and perhaps have to earn and cash in on points for the option to capture). The idea is to have the same steam we often get from big POB sieges but for the npc environment, which means more battles more often than when we just go by random base sieges arising. Even when that happens, attacks are often on young bases and sieges dont last long either way, and dont allow for much strategy. We need more real time battles! And a system to govern it so people won't have to fear an instant imbalance.

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Messages In This Thread
Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-19-2019, 09:24 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Tenacity - 01-19-2019, 10:38 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by sasapinjic - 01-20-2019, 02:00 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-22-2019, 09:12 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Piombo65 - 01-19-2019, 11:17 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Laz - 01-20-2019, 12:18 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Markam - 01-20-2019, 02:07 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Nika - 01-20-2019, 02:33 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by TheShooter36 - 01-23-2019, 05:35 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Sombs - 01-23-2019, 05:41 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Banned player t202085 - 01-23-2019, 10:45 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Hubjump - 01-24-2019, 07:46 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-27-2019, 10:10 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by Felipe - 01-27-2019, 10:27 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 01-28-2019, 02:34 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 04-20-2019, 09:29 PM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 07-14-2019, 06:27 AM
RE: Sirius Wars: Suggestions for real time productive activity to help all conflicts - by JonasHudson - 09-22-2019, 05:47 PM

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