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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Presentation of the Guild of Shadows

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Presentation of the Guild of Shadows
Offline Robert.Fitzgerald
06-24-2008, 06:05 AM,
#17
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

I don't like this idea. Too many capital ships, not enough consultation with other unlawful factions which you appear to be stepping on, and the only premise is to PVP the lawfuls with the combined efforts of the Lane Hackers, Liberty Rogues and Outcasts. From the looks of it, it is also a PVP vendetta against the LSF. The LSF is a covert organisation, yet you refer to them as the main opponents. The Liberty Navy is what you are looking for.

The Outcasts are smugglers in Liberty, they do not have the resources to be fighting a full-blown battle there while the IMG and Corsairs are as aggressive as they are now.
The Lane Hackers don't necessarily have the manpower to take down the Liberty Navy, and no pirate faction does. The Liberty Navy (in the background) is the strongest out of all of the House navies.
The Liberty Rogues (in the background) are not strong nor skilled enough to take on the Bounty Hunters, let alone the Liberty Navy.

The diplomacy is out of whack. Why are the Golden Crysanthemums, one of the strongest (and most addicted) allies of the Outcasts, neutral while the Blood Dragons (who DETEST the use of cardamine and the Outcasts goals) are friendly? Why are the Unioners friendly? Hogosha? The Hogosha are not friendly with the Outcasts, yet your entire organisation is neutral. If you were only Lane Hackers, you might pull it off. However, you have Outcasts in the midst, so you should make them unfriendly/hostile.

Since you have Outcasts in your organisation, the Keepers and the Nomads should be neutral, not hostile. The Outcasts revere the nomads as spirits, guardians of the dead. From the looks of it, you're going to have to have different diplomacies per ID...

Ship list: too many capital ships, too much trouble. You should not be using Hessian Cruisers without the RHA or HT's permission, let alone the RP for it.

Nomad weapons should be barred completely. With Outcasts in the organisation, there are probably zero RP reasons to have them on any ship.

Good luck with the faction.

Finally, why are the OPG kill on sight? The OPG have no purpose nor presence in Liberty, so why are they even on the list?

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Messages In This Thread
Presentation of the Guild of Shadows - by Dragonfly - 06-21-2008, 03:14 AM
Presentation of the Guild of Shadows - by shadowjman - 06-21-2008, 03:27 AM
Presentation of the Guild of Shadows - by n00bl3t - 06-21-2008, 03:42 AM
Presentation of the Guild of Shadows - by Reverend Del - 06-21-2008, 04:05 AM
Presentation of the Guild of Shadows - by n00bl3t - 06-21-2008, 04:13 AM
Presentation of the Guild of Shadows - by Reverend Del - 06-21-2008, 04:39 AM
Presentation of the Guild of Shadows - by Oniros - 06-21-2008, 08:42 AM
Presentation of the Guild of Shadows - by Honestic - 06-21-2008, 04:27 PM
Presentation of the Guild of Shadows - by sovereign - 06-21-2008, 08:21 PM
Presentation of the Guild of Shadows - by Dragonfly - 06-21-2008, 09:03 PM
Presentation of the Guild of Shadows - by sovereign - 06-21-2008, 09:38 PM
Presentation of the Guild of Shadows - by shadowjman - 06-21-2008, 09:48 PM
Presentation of the Guild of Shadows - by Zapp - 06-22-2008, 04:31 AM
Presentation of the Guild of Shadows - by Niezck - 06-22-2008, 05:34 PM
Presentation of the Guild of Shadows - by Dragonfly - 06-23-2008, 06:16 PM
Presentation of the Guild of Shadows - by Xing - 06-23-2008, 06:30 PM
Presentation of the Guild of Shadows - by Robert.Fitzgerald - 06-24-2008, 06:05 AM

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