• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 644 645 646 647 648 … 779 Next »
Roleplaying Nomads

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Roleplaying Nomads
Offline Robert.Fitzgerald
06-24-2008, 12:34 PM,
#4
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Well, the ID allows you to destroy any non-nomad target on sight, which is good RP considering the Nomads' overall silence. Also, nomad weapons are good, and people would buy them on their public nomad and bring them to their other characters. Keepers Lasers on an Eagle flying around Liberty? Wouldn't be too far out of the question, if the ID and rep was made public. However, the nomad rep can only be gained by a rep change, so it's more of an administrative task I believe.

Quote:What makes Nomads so unique, so sacrosanct, that a player has to submit his or her ability to roleplay properly to a 2nd party? Not to mention that being an independent Nomad roleplayer is out of the question entirely.

The reputations of a character must be edited by the admins themselves. Treewyrm and the Keepers get to filter through the requests, and when someone's roleplay is good enough, the info is passed onto the admins who can make the change. Independent nomads would have nobody except the admins to answer to, and the admins would have to filter through the players to see if they deserve the ID and rep change. The system will always require a second party to review any nomad rep requests, as the rep system is not going to be changed (to gain the rep by conventional means).
I believe there is some opposition to the admins deciding on players roleplay, as their job is mostly regarding the server rules not the administration of different NPC factions.

Independent nomads aren't out of the question, it's just that you cannot access the proper ships and the infamous ID. AC_Merc had an independent nomad, using the Public fighter. I had an independent nomad for quite a while, however it was turned into a Keeper when I discovered the post.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  


Messages In This Thread
Roleplaying Nomads - by NonSequitor - 06-24-2008, 12:19 PM
Roleplaying Nomads - by Ion - 06-24-2008, 12:29 PM
Roleplaying Nomads - by Dennis Jameson - 06-24-2008, 12:33 PM
Roleplaying Nomads - by Robert.Fitzgerald - 06-24-2008, 12:34 PM
Roleplaying Nomads - by Generation - 06-24-2008, 12:38 PM
Roleplaying Nomads - by Praetyre - 06-24-2008, 12:47 PM
Roleplaying Nomads - by Exile - 06-24-2008, 01:07 PM
Roleplaying Nomads - by NonSequitor - 06-24-2008, 01:16 PM
Roleplaying Nomads - by Treewyrm - 06-24-2008, 02:24 PM
Roleplaying Nomads - by NonSequitor - 06-24-2008, 04:06 PM
Roleplaying Nomads - by Virus - 06-24-2008, 04:23 PM
Roleplaying Nomads - by Tenacity - 06-24-2008, 04:56 PM
Roleplaying Nomads - by Tenacity - 06-24-2008, 05:01 PM
Roleplaying Nomads - by Immunity - 06-24-2008, 06:43 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode