(06-11-2019, 11:28 PM)Shaggy Wrote: no wonder why people are abusing the chainguns with hellfire rockets to kill snubs.
Its more fun anyways! but its like the snac, takes a bit of practice to make them work. In both cases it seems fair to me. Hate to say it but people only fly fighters for easy blues, in the weakest ship class and then complain about being insta'd if they get whacked quickly. it should be accepted this is the way it is.
Consider this space warriors: We're lucky we dont deal with jamming. In a more realistic scenario, when battle starts, everyone would be jamming everyone else and all guided weapons will be useless. So missiles should be useless, and eyeballing it with good old fashioned guns and rockets should be coming back! (or manually aimed cannons).
The real problem with snub fights and balance in them is turn rates of the snubs. Thats the real reason they are both over powered sometimes, especially in groups.
Make snubs more reasonable opponents by drastically lowering the TURN RATES of the ships, and it takes a bit more to land a hit, or out fly a pursuer. Instead of nerfing the weapons, nerf the ships, and slow down these battles finally. If you cant turn around a snub on a dime anymore, we might see things balance out a bit finally. This is the only fighter flying game I've seen where you need to grow new brain tissue to keep up with how fast it all goes down. Imagine figters/bombers turning more like 5kers, and we have slower battles where you get a second to take aim on a guy. It would also make jousting more interesting!