(07-01-2019, 07:31 PM)Xalrok Wrote: Toulouse will fall to the GRN.
What's the sense to take part here if The Council will lose Toulouse?
I dunno, there's this cool thing called roleplay. It's a story friend, everyone cannot be winning at the same time.
If events are going to be rail-roaded with forced outcomes, personally I don't see the point in the attaching story to them at all. That's just the opposite of creating an immersive, interactive storyline that actually captures player interest and gets them invested into the story. For example, what precisely makes that roleplay matter if the outcome is pre-determined? What's the point in a Council player roleplaying if they've already lost? It just reduces any potential roleplay and encourages almost pure PvP or trade. These events might as well just exist purely for applying bonuses in hot zones, and linking to the respect faction Wiki pages to explain why they're shooting each other in the first place.
It just seems like the Gallic War is going to end with a whimper, with community interest largely absent. Lessons still haven't been learned.
Should it end or should it just begin? Will it ever end?
I never complain without something to suggest instead. For these situations, NPC Battleships should be needed to take a planet. At least one, and during a time of war you should need a battleship to hold a planet.
Imagine if they put a Valor at Touluse to be a target, with HP of 1.5 bil and left it open for a week to see if it could be taken out in that time. Let repair ships work on these bases while this is happening. If it fails, instead of seeing the story as derailed, allow for another try within a month or a couple of weeks even. We can rp the attack was repelled, or rp the attack actually succeeded. I personally dont care if the lines are dramatically changing. If under that system people fought over the same planet or system for years, so what? People still do that anyways.
That way we'd have the ability to have normal story around the events and outcomes and still let those who participate determine the outcome. Even if most people want it fixed, most people would choose the side they hope will win. How does stuff like this not sound fun? During the event time sides could organize and schedule the big battles, yet pick away at the target in between (or for defenders, make use of the repair ships).
Add some superweapons again and we'd be set for some very interesting events.