What do you mean with "the desire to play for a long time disappears"? The infinite respawns lasted for like 2 hours in one system. Nobody who didnt like the terms or didnt think it was fun had to participate, and I hope nobody will be forced to participate in events that affect storyline outcomes again in future. I had fun in the fight, even if towards the end people kinda lost their feeling for who was "winning", as snub combat and cap combat became like 2 separate battles.
Although I had many fun moments in the event (the fight also), I'm a bit concerned that too much activity is focused into events that noobs have no interest or understanding of (ever since events started in 2015 or 2016) , and that this may drain activity from places which are absolutely needed to maintain a healthy activity and interaction level for casuals and noobs. Saying this as a person who suggested regular events before they were started. Either way, thanks to the organizers, fun moments were definitely there.