' Wrote:I would like a clear clarification on this here case, preferrably from an official source.
I have a bit of RP and a character based on a Repair Ship, and before I invest huge amounts of money into it, I'd like to know if it is allowed.
My two cents on the problem.
Repair ships are totally useless during a battle, yet they are in-game.
Batt/bot trading should be allowed, withing the rules of normal pvp engagements. No disengaging and re-engaging, no docking for supplies, no cruising away.
From the most ancient of times, there were combat field doctors and mechanics. I see no wisdom in such an advanced world like Sirius, not having them aswell.
Yes, it would cause loss of balance in a fight. However, there is nothing stopping "the opposing side" having their own Repair Ship(s). I will repeat some things, just to be clear.
-It is about Repair Ships only.
-Are they allowed to trade bots/bats during a battle, and if so, what restrictions would apply.
Official source replies only, please.
Thank you.
-Yes, repair ships can enter a battle and begin to trade nanobots/batteries with players. It is not against the rules.
-The only restrictions that apply are ones you'd normally find in a combat situation - you can't cruise, even if you are trader IDed. Once you begin trading bats/bots with someone, it counts as a pvp engagement.. so you either stay or leave. Can't run and come back with more supplies.