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>>HIGHLY PERISHABLE<< Commodities

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>>HIGHLY PERISHABLE<< Commodities
Offline Sombs
07-20-2019, 11:54 PM,
#5
Three orange cats in a mech
Posts: 6,832
Threads: 503
Joined: Feb 2014

It's a thing since vanilla. Generally the idea of perishable commodities had a bigger impact back then as the best trading ship, the Dromedary, had only 275 units cargo. If one or two units of the cargo died away, it had a bigger impact than in Discovery, where the loss of one of 5000 units means pretty much nothing.

The only way to give it more of an impact would be if the issue could get fixed and perishable commodities either decay super-fast or take up more cargo than usual, to make the impact more notable. It's however just another nice-to-have thing that takes a lot of effort and change for little impact.




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Messages In This Thread
>>HIGHLY PERISHABLE<< Commodities - by SnakeLancerHaven - 07-20-2019, 09:57 PM
RE: >>HIGHLY PERISHABLE<< Commodities - by Sombs - 07-20-2019, 10:00 PM
RE: >>HIGHLY PERISHABLE<< Commodities - by Kalhmera - 07-20-2019, 11:46 PM
RE: >>HIGHLY PERISHABLE<< Commodities - by SnakeLancerHaven - 07-20-2019, 11:46 PM
RE: >>HIGHLY PERISHABLE<< Commodities - by Sombs - 07-20-2019, 11:54 PM
RE: >>HIGHLY PERISHABLE<< Commodities - by Durandal - 07-21-2019, 01:13 AM
RE: >>HIGHLY PERISHABLE<< Commodities - by Laz - 07-21-2019, 01:16 AM
RE: >>HIGHLY PERISHABLE<< Commodities - by Durandal - 07-21-2019, 01:19 AM
RE: >>HIGHLY PERISHABLE<< Commodities - by Laz - 07-21-2019, 01:32 AM
RE: >>HIGHLY PERISHABLE<< Commodities - by Chuba - 07-21-2019, 01:36 AM
RE: >>HIGHLY PERISHABLE<< Commodities - by Laz - 07-21-2019, 01:57 AM
RE: >>HIGHLY PERISHABLE<< Commodities - by SnakeLancerHaven - 07-22-2019, 01:36 PM

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