(08-13-2019, 04:40 PM)ARC Wrote: The point was to experiment with a style of faction leadership within Disco. One which would allow players to dictate the future of the faction, by giving them a chance to lead it so as to enjoy the RP. The RP laws are so the faction's players can inRP affect the future of their faction giving opportunities for new leaders to arise. This means the faction may take a shift on policies here or there based on whose leading it.
We also hope that the players feel they are able to inRP influence reforming the "laws" where needed. This opens up the possibility of all the risks/concerns to be played out. Therefore making it possible to shape the history of faction.
Does this mean this feature will be played out only on an ooRP level while inRP the faction remains a hierarchic dictatorship, or do you deliberately plan to create the least stable and effective paramilitary organisation ever on both levels?