1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
Textures? In addition to those, that have been mentioned, I only can think of this Falcata:
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
I do have fighters with codies and fighters with faction weaponery... I think they are balanced now, although I like what Jinx proposed.
3) What ships require a hitbox change? This thread again.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
I liked the wariety there, but I think it should go for "better good". With vanilla ships having same vunerability as new ones, damage of mines, missiles and such explosives I love so much could be upped.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Again, mentioned before: weaker to keep the balance with non-vanillas.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Good idea.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
Can not really say.
8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.
Can not really say.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Campaign should go for "greater good". After doing that, we could insert a system between Sigma 13 and NB, or change Chugoku a bit to nerf the niobium run, and many things we wanted to do, but SP did not allow us to.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
I think I dont understand the question :unsure:
11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?
I dont know if such an item really is necessary.
Armor upgrades: Not sure if any exept VIII normal and V, VI, VII and VIII capship ones are used...
12) What should be done about Nova cannon and other bomber weaponry?
I personaly like the Nova, although it finds more use in bomber vs fighter/bomber fight as an insane sudicide weapon... Not very effective against capships. More damage perhaps?
Other weaponery... The factionised supernovas idea sounds good.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
I do not use missiles, even on my gunboat, so I do not know.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
The guard IDs system sounds nice...
And... CR ID? :unsure: