keep in mind that this is a roleplay server. - and we are playing roles. - roles that are often different to players. these roles have different needs and ambitions than players. - at least sometimes.
then - think of your first day on disco.... - when your possession was 8500 credits and a starflier. - how much was 1 million credits for you at that time. - this is about how we should value money. - NPCs sell information based on that feeling - ( like 1000 - 10000 credits for a good information ) - bribes follow a similar thought - the highest a bribe can get is 950000 credits.
now think of what the pirate is supposed to ask for in his role. - he wants, a little for his faction, a little for himself and enough for possible repairs. - for himself - 100.000 is most certainly enough for even a YEAR. ( but thats too hardcore inChar... so lets put it - its enough for a pirating ambush ) - his faction is asking for some cash, too - that one is up to interpretation.... but for example - the gaians are organizing illegal protests on bretonian planets and found organizations that work against the bretonian goverment. - maybe a single pirating ambush for another 200.000 should be fine. - think of it ... its 200.000 credits ! - thats a huge amount ( if you think back on the first day on disco with your starflier and your 8500 credits )
then you need repairs and ammunition - usually a fighter won t cost more than 50.000 - 300.000 - so all in all, we re at around 500.000 credits that we take from a trader. - and that is a lot. think of it... half a million! - of course, we have countless millionairs on disco - basicly everyone is a millionaire ..... but knowing that is knowledge of the player, not the char.
the char will think that 500.000 is not only a little amount to ask for - but half a million is a HUGE amount - and one can be sure that ... if a pirate manages to tax 500k from a trader, there will be a huge party home that ll last more than a few days.
- now - asking for x amount "cause you know that the filthy trader makes y amount of cash in a single run" is knowledge of the player - but a character ( who still considers a million to be quite a lot ) wouldn t dare to ask for like 5 million - 10 million. and why should he? - if a pirate got 10.000.000 - he would retire, buy himself a huge estate, some servant and live like a king the rest of his life on his private isle on a spa and cruise planet.
keep thinking what the char would do - the char that does not know the "rank" of the other player, the char that thinks in terms of his origin as a pirate - and don t think as a player.
that is "role"play. - now i know that piracy isn t all so much joy when you hit traders that refuse to cooperate ( or worse... refuse to roleplay *with* you ) point blank. but a pirate should still stick to his role. - credits appear to be worth a lot less when your char is several millions worth - when you buy a supernova for 7 million - from your pocket money - but thats how the player feels. for a character, - buying such a weapon is an investment - a HUGE one even. so in my opinion - 500k is appropriate - maybe 1 million if you hit a trader that is not cooperative or attempts to shoot you down. - but anything more is too much and starts to hurt not the trader char, but the player playing the trader char.