• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 48 49 50 51 52 … 55 Next »
differentiating fighter classes more

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

differentiating fighter classes more
Offline Jinx
06-26-2008, 09:30 PM,
#16
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

"It's not whether you "want to do it" or not, it's already done. It might not be named as such ingame, but that's how it is.

And two bombers should be able to take out a battleship. Maybe that will force the BS to get a fighter escort."

no, i disagree. - forcing a battleship to fly with escorts by putting the bomber out of its role - and into the role of a superfighter is not working. - two bombers "should not be able to" - simple as that. 3 - 4 we can live with, i think.

but this was not about the bomber - warship balance. it was about giving the different ships different piloting skills. - thats why i suggested to give the LF a superior strafing abilities - strafing that would take up the major part of dodging instead of turning.
meanwhile heavy / very heavy fighters would more rely on thrusting / turning + strafing ... while bombers would require totally different skills to dodge fire.

so this is only about bomber balance to a small amount. - we all know that the bomber is the most used ship in the mod and the most powerful ( considering its abilities to dodge fire and deal damage .. aswell as unmatched in price )

but what its about is - a pilot that specialized on a light fighter should not necessarily be an ace in a bomber, too. - currently though... both shipclasses do not really require different piloting skills. when i am good in a light fighter - i will most probably be good in a bomber aswell. when i don t know how to dodge in a bomber, i won t be lucky in a light fighter either.

the problem is that even a fighter escort cannot take out a bomber well. - when someone says that a battleship must fly with fighter escort - how comes that the bombers doesn t need the same to be equally protected. currently the bomber can hold its own against most foes. - maybe it cannot take down some fighters - but the fighters are having problems taking down the bomber... so the protection mission of fighter escorts fails. - a battleship would prolly need twice as many fighters as attacking bombers to be safe.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
differentiating fighter classes more - by Jinx - 06-13-2008, 07:43 AM
differentiating fighter classes more - by Friday - 06-26-2008, 12:53 PM
differentiating fighter classes more - by Culebra - 06-26-2008, 01:18 PM
differentiating fighter classes more - by Jinx - 06-26-2008, 01:25 PM
differentiating fighter classes more - by Friday - 06-26-2008, 01:30 PM
differentiating fighter classes more - by Robert.Fitzgerald - 06-26-2008, 01:36 PM
differentiating fighter classes more - by Culebra - 06-26-2008, 01:42 PM
differentiating fighter classes more - by Friday - 06-26-2008, 01:44 PM
differentiating fighter classes more - by Blodo - 06-26-2008, 02:04 PM
differentiating fighter classes more - by bluntpencil2001 - 06-26-2008, 03:14 PM
differentiating fighter classes more - by Ding - 06-26-2008, 03:39 PM
differentiating fighter classes more - by Colonel Z.e.r.o. - 06-26-2008, 07:18 PM
differentiating fighter classes more - by Camtheman Of Freelancer4Ever - 06-26-2008, 09:12 PM
differentiating fighter classes more - by Blodo - 06-26-2008, 09:19 PM
differentiating fighter classes more - by Colonel Z.e.r.o. - 06-26-2008, 09:20 PM
differentiating fighter classes more - by Jinx - 06-26-2008, 09:30 PM
differentiating fighter classes more - by AdamantineFist - 06-26-2008, 09:39 PM
differentiating fighter classes more - by Camtheman Of Freelancer4Ever - 06-26-2008, 09:55 PM
differentiating fighter classes more - by Blodo - 06-27-2008, 12:51 AM
differentiating fighter classes more - by bluntpencil2001 - 06-27-2008, 12:53 AM
differentiating fighter classes more - by Dusty Lens - 06-27-2008, 01:22 AM
differentiating fighter classes more - by Jihadjoe - 06-27-2008, 02:32 AM
differentiating fighter classes more - by Armageddon - 07-04-2008, 11:11 AM
differentiating fighter classes more - by Zeltak - 07-04-2008, 12:06 PM
differentiating fighter classes more - by Armageddon - 07-04-2008, 04:17 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode