1. Event that's quite literally nothing more than a cinematic visualization of what happens while the server's down and has little more creativity than a player hosted respawn event.
2. Additional usage of never before mentioned, pre-constructed or any such explanation of a plot device that had never existed until the exact moment it was used.
3. Additional failure to provide any sound or tactical usage of fleet movements or fleet combat, failure to allow anyone or anything to go through to have your scripted death interfered with.
4. Failure to portray accurate behavior of combat fleet sending its forward guard in first, then itself and the main force. A flagship never goes into combat first as alone.
The entirety of this event was a waste of peoples time and had little more value than any faction sponsoring a respawn enabled combat event. Your consistent usage of never before existing, constructed, or placed plot devices that had, until the very moment they were needed, then promptly discarded, never existed anywhere within the storyline. No developmental history, no weapons testing to see efficiency of experimental weapons platforms, absolutely no existence at all.
There has been constant inconsistencies in the story, sacrificing any means of quality so you can finish and move on. Yet without quality in events, storyline, why should others bother? This event lacked any form of quality. The vast majority of the "prime purpose of the event" one side was entirely lacking presence because of technical issues and went ahead despite the obvious idiocy of such a 'plan' that would be executed by 'veteran Navy captains.' The entire premise behind what happened is entirely pointless. It has no basis to stand on and breaks any form of common sense so you can push your low-quality story on to focus on ruining some other region.