Uncreative as this event really was, I think it's no use ranting about warfare in Disco being stupid or unrealistic. It has always been so, and I doubt this will ever change.
(08-31-2019, 09:04 PM)DarkTails Wrote: 2. Additional usage of never before mentioned, pre-constructed or any such explanation of a plot device that had never existed until the exact moment it was used.
I assume these super-duper weapon platforms that obliterated the Ottawa were the secret project that 'The Great Hunt' event was all about, idk. I admit it's a rather silly assumption, but I'm just desperately trying to find anything that would make that event relevant to the current developments in the storyline.
(08-31-2019, 09:04 PM)DarkTails Wrote: 3. Additional failure to provide any sound or tactical usage of fleet movements or fleet combat, failure to allow anyone or anything to go through to have your scripted death interfered with.
4. Failure to portray accurate behavior of combat fleet sending its forward guard in first, then itself and the main force. A flagship never goes into combat first as alone.
Etc.
The storyline is not developed full-time by paid professional writers, in association with advisors on military tactics. The people in charge of the storyline will, and have always, cut corners wherever possible. That is why we had laughably inept everyone get steamrolled by Gallia over last decade, and why we are now having laughably inept Gallia lose everything to the suddenly empowered everyone. The story demands the Royalists be pushed back, and now we witness the Royalists suddenly become a bunch of drooling morons (I'm still not over them abandoning a lawless system one jump away from IDF and letting the Council amass an entire fleet there all while having an intelligence vessel watching over the system).
Same here - the Ottawa needed to die for the purpose of the story, to show the inevitability of heavy losses while breaking through enemy fortifications to secure a foothold (and maybe to give tangible consequences to 'The Great Hunt' event, yea I'm still holding out for that). And this was just orchestrated in the most clumsy way possible. Guess we'll just have to roll with yet another 'storytelling conventionality' here.
What was really upsetting though, is the fact that the event was once again organized as a massive meatgrinder in which all participants murder each other at one place in one system. The server can't handle this, and everything once again turned into a confusing lagfest.
Was it possible to separate the action between two systems? Like for example, some Gauls have to make a daring foray through the NL Jump Hole to try and flank the Allied forces on the other side? Or venture out from Aquitaine into Dublin, seeking to deal one final blow to Bretonia's gold-mining industry? Imo, that would have not only prevented excessive server lag, but also added a measure of believability to the strategy employed by the warring sides, make it so it appears at least somewhat three-dimensional and competent.
Alas, what we got today was an uninspired and laggy meatgrinder.