I read most of the comments and noticed that most of the negative reviews were due to the fact that "We sent Ottawa just like that and lost it very quickly!"
At the same time, Ottawa turned out to be a simple player (as I understood from the words of Immortality). That is, the result of the event depended only on how allies in this battle will harmoniously show themselves.
But the way Ottawa died is a mistake of the Allies, nothing more. Due to the lack of banal cooperation, you threw all your strength into battle immediately without sending intelligence. You even (I'm sure) have not decided on who will command the entire fleet. You simply accepted some unknown people into the group and you think that you will win this way.
Gentlemen, things are not done like that. The strength of Reptilie-team (sorry to poke my finger, but I have to show a good example) is not so much in the number of large ships on their part, but in the ability to determine the actions of its participants through voice communication. The strength of the Fifth Fleet was not so much in number, but in isolationism from everyone else when they flew into Liberty (that is, they accepted only members of their faction into their group), and hell - it helped them! The strength of our Council movement is that we generally resort to inviting foreign players only when necessary, since our team is CIS players.
And what is the strength of the union of Bretonia and Liberty? In the strength of their fleet? People, how long is the war with Gallia going on, and you still have not thought of making any one voice communication channel? Okay, did you know that a person in Ottawa will not be a Game Master, but an ordinary player? If so, what exactly prevented you from discussing tactics and strategy with him?
The Leeds event shows how fragmented the forces of the allies are and how cooperated the forces of Gallia are. The death of Ottawa is not the fault of developers or game masters. This is the fault of the players who went into battle, not knowing the basic tactics of warfare (you have to aim before shooting). Your battle reminded me of the beginning of the Northern war, when Peter I thought that he could defeat the Swedish army, but in reality this army crushingly crushed his army. Only here is one difference - Peter began the reorganization of the troops almost immediately, which led to success. The allies in Discovery have not been able to make a single command for so many years, although they have become brothers in arms.
So guys are your mistake, not developers or game masters. You have been given full control over the event, the loss of Ottawa (I repeat) is the fault of your lack of organization and weakness. I could be wrong, because I was not there. The only negative that I saw on the video is the server’s weakness in front of so many players. If the server under such conditions has fallen before, when there were 225 people online, then it will continue to fall.
If I am mistaken in something, then those who know the details can write to me in PM. I just don’t like that because of the tears of some, the others are guilty. This is not what the community should strive for.