(09-01-2019, 08:06 AM)Frostpfote Wrote: Well, despite the story of the battle receiving both positive and negative feedback, I think this event once more showed that hotspot events suck. How many crashes does it take for people to understand that the server can't handle so many players in ONE spot? Like it was suggested: Try to implement several smaller hotspots whenever possible. Fighting the reptile squad is much fun, since it is a rather large fight but people do not teleport around like crazy and skill actually matters besides the amount of shots you can fire into random directions.
The server and with 225 people in one system was subjected to strong lags.
You should not be surprised at this. When there are many players in one system, and they are at one point (plus in battle) - these lags will occur. They happened, are happening and will happen.
That is, yes, the only solution is to make several hot spots.
"To know the essence of the peace - you must go through the war."