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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Stations, Systems, Conquests

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Stations, Systems, Conquests
Offline Igiss
08-08-2006, 11:02 AM,
#15
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Dab, I'm sorry but what you would suggest is too complicated even for a MMORPG. Every game producer would send you far away with suggestions like that, cause it involves coding too complicated for a space sim. You propose to do it all manually. Runs away scared.

First of all, bases. If I ever do 'faction guardian' factions, each of these won't have more than 3-4 bases per system. Maximum 5. Bases close together cause lag, both visual and server/client. As I'm not going to have any faction systems Manhattan-size, there won't be space for more. There won't be trade lanes in there, so travelling from one base to another shouldn't take much time in open space. Besides, I don't want more than 2 bases in each faction system. That's well enough. Of course, plus weapon platforms. With guns that will hurt, real hurt.

Next. Shipyard is a complex construction. It's not like you push a button in FLEx and it's there. It involves combining structures, and even I didn't manage to find out how is it done, only Angel knows that :) hope she'll explain me one day. But even if she will, I'm not intended to place any complex bases for faction systems, and elsewhere! There are enough standard bases to suit those needs.

Quote:36 outposts, 12 medium stations, 6 large stations, 2 shipyards, OR 1 planets
Damn it, do you know that each House has less than 30 bases total, excluding pirate bases? You here are talking about 36 outposts. Again, 5 bases per system is a very very high number.

Quote:I forget who, but someone had the idea of making factions in control of bases and the areas around them, instead of the system its in.
You'd better forget the concept altogether with its author. Maybe we should write another Datastorm to generate the map of all this? Or you'll draw it with pen and paper? Don't go into stuff that compicated, please.

I'm not intended to prohibit docking anywhere. If you are not hostile, you are free to dock.

Quote:Obviously there will be kinks and bugs in this plan, but I think we can work them out.
During about 5 years we will work them out. Sorry Dab, but it's true, no intentions to insult you or anything... but your dreams are way too unrealistic. However, some of your suggestions will surely be used, and you are certainly right of rising this matter which most people seem to avoid.
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Messages In This Thread
Stations, Systems, Conquests - by Dab - 08-06-2006, 11:19 PM
Stations, Systems, Conquests - by Assassin Twin - 08-06-2006, 11:26 PM
Stations, Systems, Conquests - by Admiral Yamato - 08-07-2006, 12:06 AM
Stations, Systems, Conquests - by Dab - 08-07-2006, 12:11 AM
Stations, Systems, Conquests - by Admiral Yamato - 08-07-2006, 12:16 AM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 09:36 AM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 10:01 AM
Stations, Systems, Conquests - by Badger - 08-07-2006, 11:21 AM
Stations, Systems, Conquests - by The_Laser - 08-07-2006, 12:20 PM
Stations, Systems, Conquests - by Badger - 08-07-2006, 12:31 PM
Stations, Systems, Conquests - by Igiss - 08-07-2006, 12:34 PM
Stations, Systems, Conquests - by Badger - 08-07-2006, 05:09 PM
Stations, Systems, Conquests - by Dab - 08-07-2006, 07:59 PM
Stations, Systems, Conquests - by Virus - 08-07-2006, 10:19 PM
Stations, Systems, Conquests - by Igiss - 08-08-2006, 11:02 AM
Stations, Systems, Conquests - by Dab - 08-08-2006, 11:54 PM
Stations, Systems, Conquests - by Admiral Yamato - 08-09-2006, 06:02 AM
Stations, Systems, Conquests - by Igiss - 08-09-2006, 07:44 AM
Stations, Systems, Conquests - by Behemoth - 08-10-2006, 07:44 AM
Stations, Systems, Conquests - by Igiss - 08-10-2006, 08:07 AM
Stations, Systems, Conquests - by Behemoth - 08-10-2006, 08:27 AM

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