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  Discovery Gaming Community The Community Real Life Discussion
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Storyline Missions Modding

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Storyline Missions Modding
Offline devito
09-07-2019, 07:04 PM,
#5
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Posts: 85
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Joined: Nov 2017

(09-07-2019, 06:59 PM)Liberty.In Wrote: In this case, you need to ask yourself a few questions:

1. In what historical framework does the plot action take place in your mod? Vanilla Freelancer - these are the circumstances of 800-801 AS. What year is your mod? If you have new discovered systems and those that were in the vanilla freelancer, then this is the future. Since you added a lot of systems, it is logical to assume that it is about 5-10 years from the moment of the original events (maybe more - decide for yourself).

2. Suppose you have a different date than the one in the vanilla Freelancer. What could have happened between vanilla dates and yours during this time? Perhaps some other groups and factions appeared? Perhaps there was an armed conflict between the houses? Maybe the Nomads decided to make a revenge and destroyed half of Sirius?

3. You have events that have occurred over a period of time. Now it’s easier for you to explain by whom and under what circumstances these or those systems were discovered. This is the question - under what circumstances and when were the systems that you added has been discovered?

Bruh I think you still misunderstood my question. I actually don't know how to MAKE A MISSION. Like I don't know how to write an ini file for the mission. Not make up a story.

User was banned for: Compromised account
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Messages In This Thread
Storyline Missions Modding - by devito - 09-07-2019, 06:39 PM
RE: Storyline Missions Modding - by Liberty.In - 09-07-2019, 06:44 PM
RE: Storyline Missions Modding - by devito - 09-07-2019, 06:47 PM
RE: Storyline Missions Modding - by Liberty.In - 09-07-2019, 06:59 PM
RE: Storyline Missions Modding - by devito - 09-07-2019, 07:04 PM
RE: Storyline Missions Modding - by Liberty.In - 09-07-2019, 07:05 PM

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