here is what i think should be taken into account when the idea about faction(leaders) controlling warships should be like.
when someone claims the power to tell other people if their roleplay is good or bad - if they are responsible enough or not. - he also takes the responsibility for those people - allmost as if they were of his own faction. - every coin has 2 sides. - so by telling someone that he actually IS responsible enough and his roleplay is good enough - i also vouch for this person - and this persons actions.
cause what is the approval for then. - of course, the major blame takes the pilot himself - but still... if for example the zoners installed a warship approval - and denied someone a warship, it would mean "no, we don t think you show the required responsibility or your roleplay does not convince us in terms of how we think zoners should behave" - whereas approving him would mean "you are acting like we think a zonercaptain should act and you do show an appropriate amount of responsibility" - by approving that captain, we give him some sort of a pass for his roleplay.
now - when it turns out that the captain we approved is one of those guys that likes to shoot down BHG pilots and even open fire on BHG players without provokation or even a word - it would be the captain to blame.... but also the faction that approved that person.
so a faction must always ask itself - "do i really want to vouch for these pilots?" if not - why do i claim to take the power to restrict the ships then. - controlling something sets a certain standard - usually it is meant to make things "better" - unless the players in control have lower motives. - if things do not get better though - then the approach might be given up.
so, personally - i don t mind much if a playerfaction controls ships ... IF they are ( and i said that half a dozen times before ) make their whole decission process transparent, if they are up to take the responsibility - at least to a certain extend AND if they are willing to reflect their situation regularly to see if their actions really improve things - so they should make regular reports about the situation of the faction and - cause they affect the whole NPC faction - effectivly turning the NPC faction into a playerfaction ( as seen in the [RM] - which is not an NPC faction ID anymore, but a playerfaction ID now ( not officially, but its sort of argued to be one, "as there is none such thing as a RM that is not part of the [RM] ) - reports about the whole NPC faction and the ZoI.
as an example:
if a factionleader takes up all these points - he ll have to :
- write a detailed report to any player that was denied - listing the points that made the decission not to approve him - that can be made in a PM - and there should always be the option to reconsider that pilot when he improved.
- accept the responsibility for pilots that are not in their faction but have been approved by the faction. the faction has taken a lot of freedom of choice from the player - so the faction has responsibilities.
- write up regular reports about their whole faction ( player and npc ) about what changed to the better or worse - and they should try to be objective there.
if all that is done - i don t have a problem with factionleaders taking control - as it ll ensure a responsible leadership.
if these points are not done - maybe another leader is willing to follow them.... .
edit: checked the serverlist - 63 players online, no BB, no BC, 3 cruisers, 5 gunboats - rest are fighters / traders
edit 2: let me add that - i fully support what epyon did / does with the outcasts ( except the thing with extending his power well over his guard system ) - and the whole thing would have been flawless and smooth if it had not been blown up to a major drama. - the approach was very liberal and "friendly" towards non factioned members.