I'm really rather sick of talking about most of this, except the Battlecruiser, Bomber and Cruiser issues, which are new, so I WILL issue a statement on that:
Battlecruisers do not need to be nerfed. If anything, I would increase the number of Class Ten slots from two to four. What they DO need is a significant price increase to reflect their relation to Battleship size. Battlecruisers are Battleship-sized craft with Battleship weaponry, but Cruiser agility and speed. By all rights they should be much more powerful than they are now...
Everything above the Cruiser needs a serious boost, IMHO, but the Cruiser-class most of all. More armor, anywhere from 25% to 50% more depending on the ship, bigger powerplants, and faster weaponry. They're not worth the money spent on them at the moment, they can't hold their own against two bombers as it stands.
Bombers need to be nerfed into the ground. Their turn rates need to be cut down 25% for the smaller ones (BHG, Red Catamaran) and 50% for the bigger ones (Taiidan, etc, and excluding such bricks as the Barghest). B/B needs to be cut in half universally, Supernova damage needs to be cut 30%, and strafe needs to be reduced 30% on light bombers and to almost nothing on the heavy bombers (excluding, as usual, the ones that are already brick like the Barghest). THEN it will accurately reflect how things ought to stand; We routinely have Praetorians fly into Outcast space and beat our Sabre butts, and while our piloting is awful, a bomber is NOT meant to combat a fighter, period. We should be able to fly LITERAL circles around them, and they should NOT be able to dodge a Capship at point-blank range like they do now (once the shield goes it's all over, you'll never hit them again). Force them to shoot at range; that'll give the Capships a chance to prove that they're worth the money.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen