(10-15-2019, 08:11 PM)Lucas Wrote: The only question I have would be: Why do you make an Outcast faction if you dislike the Lore of the faction itself? That kind of makes it seem like you just want to be a special snowflake amongst the Outcasts, which should not be what one is going for when creating a faction under the banner of a certain NPC Group
Well, my reply is not related to QC specifically, but just open and read the Outcast ID to understand. Battleships, BCs, Cruisers, 5k transports, and ZOI in 3 Houses and 3 macro-regions (Tau, Sigma, Omicrons). I tried to limit the usage of those within my factions, but you know, those lines seem attractive to people who are not in much sympathy with OC lore itself.
OC faction must play massive outlaw lore with such conditions, called by lore and gameplay. I talked to Garda about QC's soft-core diplomacy with CR and Bretonia, but we did not find much common ground, despite my attempts to highlight Outcast lore and role in game design specifically.