I don't want to answer to each message in this thread and I don't have position to do it, but I feel like I really need to insert my 2 cents here:
Regarding profits from cardamine - you consider only factions, while there is plenty unaffiliated addicts among civilians, zoners, freelancers and et cetera. Cardamine afair is known to be the most popular and spreaded drug in Sirius, so it's obvious that a lot of usual people will also take it. Factions you mentioned just roleplay usage of cardamine and confirm their connection to it.
(10-15-2019, 08:11 PM)Lucas Wrote: The only question I have would be: Why do you make an Outcast faction if you dislike the Lore of the faction itself? That kind of makes it seem like you just want to be a special snowflake amongst the Outcasts, which should not be what one is going for when creating a faction under the banner of a certain NPC Group
I mean, it is totally fine that you roleplay something distinctive from NPC faction as long as it has logical sense, because factions are dynamic, they change and hard sticking to lore will result in stagnation. No, I actually mean that you should take it into account, but you shouldn't really roleplay the same stuff from year to year. OCs also had different approaches, starting from narco-cartels (Black Lotus Cartel) and ending with nomad-worshippers from Crimson Cross. And there was also attempt to establish civilian state and government (NC-) fyi, which, talking about soft core approach to Houses, made OC to be neutral in Rheinland, so I guess it's totally fine for outcasts to actually develop ties with the Houses, instead of killing anything and anyone.
tl;dr: stop clinging for lore, you should take it into account of course, but roleplaying same stuff from year to year is kind of cringe tbh.