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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Civilian ID Revival.

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Civilian ID Revival.
Offline Victor Steiner
10-18-2019, 12:51 AM,
#12
Member
Posts: 1,836
Threads: 124
Joined: Oct 2016

This will likely get me shot by the Economy team but, perhaps it might be prudent to consider larger transports? I say this partly because money but mainly because, if the freelancer ID can only use transports with 3600 units (except pirate train) and if we're thinking the Civilian ID should hold more then maybe we should increase the largest transport sizes (from 5K to 6K as an example).

I'm not prepared to defend this point, it's only a vague suggestion.

[Image: K21Vaai.png]
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Messages In This Thread
Civilian ID Revival. - by Egon Bigmemes - 10-17-2019, 11:13 PM
RE: Civilian ID Revival. - by Lucas - 10-17-2019, 11:18 PM
RE: Civilian ID Revival. - by Egon Bigmemes - 10-17-2019, 11:19 PM
RE: Civilian ID Revival. - by Karlotta - 10-17-2019, 11:20 PM
RE: Civilian ID Revival. - by Omicron - 10-17-2019, 11:25 PM
RE: Civilian ID Revival. - by Greylock - 10-17-2019, 11:29 PM
RE: Civilian ID Revival. - by Burning - 10-17-2019, 11:44 PM
RE: Civilian ID Revival. - by Warhawk - 10-18-2019, 12:02 AM
RE: Civilian ID Revival. - by Omicron - 10-18-2019, 12:19 AM
RE: Civilian ID Revival. - by Shiki - 10-18-2019, 12:20 AM
RE: Civilian ID Revival. - by Omicron - 10-18-2019, 12:35 AM
RE: Civilian ID Revival. - by Victor Steiner - 10-18-2019, 12:51 AM
RE: Civilian ID Revival. - by Binski - 10-18-2019, 01:09 AM
RE: Civilian ID Revival. - by Warhawk - 10-18-2019, 01:18 AM
RE: Civilian ID Revival. - by Omicron - 10-18-2019, 01:45 AM
RE: Civilian ID Revival. - by Claussen - 10-18-2019, 01:48 PM
RE: Civilian ID Revival. - by Goliath - 10-18-2019, 02:31 PM
RE: Civilian ID Revival. - by Ouranos - 10-20-2019, 08:30 PM

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