1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
I haven't really noticed too many obvious bugs and flaws.
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Regular weapons should be revised, balanced and the codenames can be removed.
3) What ships require a hitbox change?
Stinger surely does.
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
Agree, that way vanilla fighters will be better balanced.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
I don't really know enough about this to make an informed judgement.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
I have no opinion on the matter.
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
NPC's patrols are fair.
8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.
Lanes finished in Tau's.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
You dont need to completely forget about SP, its part of the story. While not removing SP, you can still advance in history. Like colonisation of Harris, finished trade lanes, sigma 13 jump hole collapses and others.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
I have no idea on this issue, and I really wasn't even aware that there was any cheating going on with them.
11) What if all/most armor upgrades are removed and replaced with special expensive money-saving item (similar to credit cards, but without the risk of losing it)?
WHat do you mean by money-saving? Is it to simply reduce price and instead of armour have another item? Thats the same, simply reduce current price of armour, if the function of new item is still the same.
12) What should be done about Nova cannon and other bomber weaponry?
Those cannons should be splitted, made different for other factions, firstly balancing them and the differences between antimatter cannons should be very small.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Capship missiles to be limited amount.
14) What new IDs would you suggest to add? What ID changes you consider necessary?