1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
I've observed texture bugs in almost all non-native ships. Kusari Explorer, Container Transport, Greyhound, Corsair Gunboat... 2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Make them more available to counter their immense demand. I've looted a great many wrecks and have yet to find a class-10 wreck that hasn't already been looted. 3) What ships require a hitbox change?
I don't know, I haven't noticed any problems here. 4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
No. It's awesome seeing chunks blasted off of Vanilla ships. If anything, I think the new ships should be unintegrated. 5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Don't really know. 6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
As they are, battles with NPCs take far too long in the lower levels. I like the idea of removing the bugger's bots and batts, though. I like being able to tell how close the little neusance is to actually dying. Also, I feel NPC capital ships and transports should feature shields. Takes less time to kill an Armored Transport than its fighter escorts sometimes. 7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
None that I've seen, but I seldom leave Liberty. However, Cassini and Tau-45 are dreadfully lacking in NPCs. I also believe capital and high-level NPC patrols should be made common in Guard systems. Maybe even give them armor upgrades. Maybe even a Class-10 NPC patrol that never strays far from the Guard base. 8) Consequences of which RP event you consider worth including into the next mod version? What should be included? Name only ONE event.
Don't really know, I've really only seen one significant event, and that was the big LR raid on Riverside Station. 9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
Please? 10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
I've never heard of credit card cheating, so I can't really answer this. 11) (question removed)
(answer removed) 12) What should be done about Nova cannon and other bomber weaponry?
No idea. I've never had the privelage of having one. 13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
Again, I really can't say. I never use missiles. They cost money, and virtually never hit anything. 14) What new IDs would you suggest to add? What ID changes you consider necessary?
Kuraine made a wonderful topic about this. http://discoverygc.com/forums/showthread.php?tid=22908