• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Freelancer Forum
« Previous 1 … 3 4 5 6 7 … 67 Next »
Freelancer as I Saw It

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Freelancer as I Saw It
Offline Binski
10-22-2019, 10:36 AM,
#18
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(10-22-2019, 05:55 AM)Durandal Wrote: Discovery, as it exists now, is locked in a perpetual state of the players thinking they ought run the game, and the development team actually running it. This was to some degree always the state of things, but as the size of the community has dwindled and the ratio of casual to invested players has grown skewed in favor of the latter, it's become a lot more pronounced over the years.

From many of the players perspectives, Discovery is locked in a bad state, but its not the players' faults. Players don't want to run the game, they want to see progress and get involved. Its what we do here, we came here for that possibility. As time went on there has been a gradual shift away from that, when it still seems most of the devs started out as players too.

There's a lot of doubt expressed still and a great deal of signs that there is still interest in this mod but it has stagnated for a long time, and there's been no obvious signs that will change. Which leads us to percieve the devs/GM's as happily holding on to power for personal gain, but not moving on with anything really new being added or going on, as you're all happy with things as they are. But many players arent, and it shows, and shows much interest in the mod still exists. Us players just want to see the stones moved out of the way of involvement, and if we had to do it ourselves, we would if we could. It seems again like you dont want players thinking too much about the game, when its supposed to be a little real time space world 'space city' that you can jump into and get involved in with some depth.

Its a tale of two discos, the one the players think should be here after years of development, and the private server the devs keep locked down for their perferences and treat the player population like cannon fodder. You should consider just stating that its the dev team's private server and make it clear there's only few things you want players doing. If you do that, you'll silence the issues, but it will come at a cost in players no doubt. All this is from wanting it both ways.

I hear you describe the NL events, just made me wonder what it would be like if those events had had actual depth. Listeners sort of think those wars and battles had that real depth. They could have, and future ones still can. The reason why so many of us are vocal on this, is because the leadership here has been unwilling to budge on certain issues and tip toe around problems.

Final point on the OP, my favorite part is about making sure nothing is useless in a game like this. That means giving as many things you can a practical purpose within the game. That is the area we lacked development the most in all these years!

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  


Messages In This Thread
Freelancer as I Saw It - by Warhawk - 10-21-2019, 11:54 PM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 04:00 AM
RE: Freelancer as I Saw It - by Durandal - 10-22-2019, 05:55 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 06:27 AM
RE: Freelancer as I Saw It - by Durandal - 10-22-2019, 06:30 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 06:45 AM
RE: Freelancer as I Saw It - by Thyrzul - 10-22-2019, 09:33 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 09:36 AM
RE: Freelancer as I Saw It - by Binski - 10-22-2019, 10:36 AM
RE: Freelancer as I Saw It - by Timinator - 10-22-2019, 06:04 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 06:52 AM
RE: Freelancer as I Saw It - by Avalanche - 10-22-2019, 06:56 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 07:11 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 08:38 AM
RE: Freelancer as I Saw It - by Chiper-No - 10-22-2019, 09:23 AM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 09:30 AM
RE: Freelancer as I Saw It - by Timinator - 10-22-2019, 09:31 AM
RE: Freelancer as I Saw It - by Chuba - 10-22-2019, 09:42 AM
RE: Freelancer as I Saw It - by Kampanom - 10-22-2019, 01:01 PM
RE: Freelancer as I Saw It - by Warhawk - 10-22-2019, 08:39 PM
RE: Freelancer as I Saw It - by Warhawk - 10-25-2019, 12:36 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode