(10-30-2019, 07:18 AM)Durandal Wrote: We don't have the spoons for this, man. We're an extraordinarily small, unpaid team who has no system in place for automating the kind of gameplay you want. If you absolutely have to have this level of player agency in a game, the only thing I can really do is direct you towards EVE. Until we have more people and more programmers - and most likely a better engine - what you're proposing is not only impossible, but doesn't simply doesn't mesh well with what Discovery is.
Well that's a shame, I've volunteered to help and I believe there are many players here willing to step up to help impliment such a system, any system. It wouldn't have to be this exactly but it would be a good framework. If you need people, we're here. I'm not a programmer but good with logic, rules, forum stuff. Also, as far as I can tell, nothing described requires a new game engine. You guys moved around npc battleships/ cruisers for years and added objects that had measurable health bars in the past (so they can be sieged like a POB). Eve is nice but when I tried it you couldn't actually pilot the craft like in Freelancer, didn't interest me as such, but that was years ago. The rest I described is just a set of rules that could be on the forum. Nothing needs to be automated, devs would just get a list from GM's of requested ship moves or applicable sieges at the end of week and have until the next week to do them and update. One week intervals would be ideal but 2 weeks would work as well. GM's would just have to process the faction moves and verify they are valid under the rules. Perhaps there are some untapped volunteer developers out there still as well.
Personally I believe that allowing more interactive mangement by players and player driven sieges of various objects would give people more to do and keep players busy. No risk no reward! As it stands, I hear players complain every week that there is nothing to do here anymore, people have dropped off interest greatly because their ideas cannot be developed and they get suppressed for similar reasons. It seems to me this place is dying and going to waste and it doesnt seem crazy to me to want to put forth something different for once. This system also allows for players to be the driving force behind the moves, which I figured would be a thing people might be attracted to. Factions would be the driving force, and so people could join factions to get in on that perk.
There's been no announcements about plans for anything new being added, and it seems we're at that point where its needed. We're losing players over silly reasons. We need something new to do that isnt just surface deep, and a few simple changes could possibly attract back players who want to be here but are also at a wall. A system like this would be perfect for Discovery, so I have to disagree on that, seems more like it's years late.. After many years, if something different isn't done, nothing will change.
If there are players here that really wouldn't like this or something like it here, I'd like to hear their concerns. Dischord me if you want, I'm in the main chat TheUnforgiven / Jonas Hudson #7373. But to me, you have a server with people who still play here but population is dwindling for the same few reasons (boredom, lack of opportunities). It seems that there is still a chance to draw back players and attract new players by knuckeling down on something like this. Having said that, this will be the last time/place I'll raise this issue.