(11-02-2019, 07:58 PM)TheUnforgiven Wrote: but they are really fun
Most definitely subjective.
How many years you been here? You never had fun building, using, or participating in sieging a POB? I have in all 3 cases many times. In fact, it was the best fun I ever had here really. All those players competing on both sides, it felt like a real conflict, and yeah, the social sim aspect of it was always very exciting. The entire situation was the interactivity.
(11-02-2019, 08:08 PM)Laz Wrote:
(11-02-2019, 07:58 PM)TheUnforgiven Wrote: What we lack is the demand of their services, and a reason to consume again.
I don't think that's true.
Well I think you're wrong. All of the biggest consumers already have most of the equipment accumulated so that there is little demand for what they construct. We need more activities to drive the need to and capability to use those things. Not to mention, if base consumption was on, and WP's needed even small amounts of ammo, attacking and defendng bases would be a thing going on here again. Most people, at least after their first base attempt, know what they're getting into when they build a base. If you build in the wild west, you may be attacked. Those players are usually more open to the extra work needed to defend it, like RP and owning capital ships to go with it. Most Zoners build a base and make sure they have a Neph or Aquilon to defend it. Nothing wrong with that.
(11-02-2019, 08:08 PM)Laz Wrote:
(11-02-2019, 07:58 PM)TheUnforgiven Wrote: We should not be removing the more interactive parts of the game.
So bases are interteractive? What part about them? Is it the free flying 200k between two points, not interacting with anyone, or is it the silent trading to fund them? (This is a bit of strawman argument, but it is true in some instances)
The fact that we use them, they consume commodities, they produce equipment, can be used to store and transfer equipment, can be used to exert force upon the environment (weapons platforms) are all ways they are interactive. They give people virtual jobs. But when we're all full up and there's nothing to do, they seem less important. At the same time, people FROWN upon using them to their fullest potential, like expanding territory. I built a couple of core 1's in Leeds, everyone knows what happened. I expected them to be attacked, for us to have a good battle, maybe inrp make a stride back towards Leeds. Instead it was like a did a big no no because I should have just known the unwritten rule that we don't do that here. That was pretty lame. Such things should be encouraged, not quietly discouraged. People were afraid to do anything for fear of some punishment or simply drawing ire of the community.
(11-02-2019, 08:08 PM)Laz Wrote:
(11-02-2019, 07:58 PM)TheUnforgiven Wrote: Go grind.
The vast majority of this server do not find this fun.
I don't find it fun anymore either, UNLESS there is a reason behind the grind. If a faction I support has built a base and wants to 'colonize' that area, or if a war was on and a house built a POB in a system they wanted to claim, I'd grind to help, grind for ships to help, equipment to make my chances better, etc, especially if they have enemies that will try to stop them. Purposful grind where you think you might make a difference helping your side is never that bad. This is why I preach about more freedom here. Frowning upon bold moves because they don't clear with a scripted plan is contrary to a place like this. Loosen the reigns on stuff like that and you might see peope start doing stuff again. Othewise its like players advocate against more because they don't want to do more, and still expect player population to go up magically.
Who cares if a faction succeeds in building a base and it blocks something. Enjoy helping them or trying to take them out. Don't complain on the forum, go get a big ship, if you don't have one that'll work, and join in. Or choose a new route. I remember when that was happening all the time. People believed the drama, instead of realizing that that was the point and why it was fun.