<span style="font-size:10pt;line-height:100%]Okay comrades, my thoughts on that:
1. Battleship Licenses
- fully agree with you
2. Battlecruisers
- well, the only Battlecruiser I see the most time is the Hunter one. (why they are not trying their Detroyers??) and they have a very good bomber too...
3. Guard Systems
- nothing to that, from light fighter up to a battlecruiser you can buy and fly everything with the right IFF/ID/RP, no need for register (just for Battleships)
- register capships in Cruiser-class would be nice, but you should not force them to do
(if they have good rp, they dont need to register, if they have bad rp = talk to them and learn them how things go, maybe they are great cruiser captains but just didnt know how to rp it right. Take good Indie-rp'lers at your hands and help them to become part of the factions rp)
4. Bombers
- nothing against the bombers...; you loose angainst them, then, well, you are not good enough.
I fought bombers in my orca and won and I fought bombers in my wrath and loose. And the next day my gb looses and my wrath wins... It's all according to your own skills, mate, and the skills of the others.
- bombers are good as they are
5. OORP Trade routes
Not remove trading route by admin (it's like "God's hand)
If trader pass trough a guard system, then well, they have to be prepared to be killed for that, no choice, no whining...
If the trader wishes to come again, well, then he get killed again, its just that easy...
Cause, like in Alaska, you can always say, they shouldnt have to go this way, if there is nobody there stopping them from doing so, they WILL DO IT.
And thats right i think, your guard systems, your trader problems and your trader-frags...
1. The Cardamine smugglers in order space.
(sorry, what a silly route... try this one: Alpha-Beta-sigma19-sigma13-frankfurt-hamburg-bering-texas)
- much more easier, hauling the same stuff without passing through an order system... good smuggling-rp-route
2. The diamond/niobium route:
well, same as for the order space, seem to be dragons and chrysamthemes problems, so they should find a solution (fitting their rp, i think they will found a way to manage this quick)
S13-NB- jh couldnt be removed, think of the GMG history and the 80years-contract and the fights before.