(11-28-2019, 06:51 PM)Wesker Wrote: Flaks and CMs exist. You should also try bringing fighters instead of relying solely on caps.
But heaven forbid that will ever happen. LOL
Flaks often refuse to function as intended and it is public knowledge that there is something wrong with CMs. Even if this was not true, it is obvious that the ammo capacity of CMs is limited, while bombers can easily resupply, as even escorts can't keep each bomber pinned (and out of experience, they fail to CD large, very noticeable capital ships, too, especially the higher end PvPers, some of whom appear to use their individual skill as a compensation for their lack of discipline).
Speaking of discipline, you replied to this as if it was a Flood thread, though it is in another forum, but you were, in part, right: heaven forbid that the capital fleet brings fighters. Then the same that happens to capital ships when exposed to bombers, would happen to those bombers. Many capital ship players think strategically instead of for the moment, so they don't plan only until the end of that specific battle, but they also know that, if the enemy is completely and convincingly wiped, pummeled and beaten, most of them will likely not come next time and there will be no battle. Aren't many won and lost battles better than only one, even if won?
As it currently is, one side is sure to end up "wiped", without the so addictive dramatically tense epicness of video game battles, and this makes battles in other video games more inviting than those in Discovery. Fighting without odds is boring because it is predictable, there is no reason to invest effort on either side. Winning against unfavourable odds, though, is one of the best things one can do in a video game. Or maybe sado-maso is what secretly turns the Wesker on?
Finally, as of your ad hominem about the so-called "idiots", don't smart people have more useful things to do than play video games? I mean, to be frank, it's not that either of us is a genius, and we're both often counted among the best PvPers in our respective ship classes by other people. I think that video games that want to be popular should balance themselves towards the majority of the target audience.
A space sim who's platform is built around individualism in fighters should not be subject to change because a group of people can't master that class as easily as others. Snubs have already been hammered past their vanilla prowess with alien weapons draining energy. The removal of destroyed ship parts to increase velocity which made the vanilla eagle the best ship in the vanilla game. We can go on about how tech cells were not a thing, how torpedoes used to be a thing that increased the skillgap even further and enabled me in my half-as-good self back in 2016 to hammer entire groups of enemies.
But we won't touch on that.
Flaks don't work all the time, yes. Bomber torpedoes don't work all the time too. SNACs work with droves of bombers. The way I see it both classes have their variables that narrows it down to who plays smarter in the end. Part of being smart involves bringing more shipclasses than BCs and Carriers and expecting TS/TZ to solve your issues. Hate to break it to you. (Not)
Quote:As it currently is, one side is sure to end up "wiped", without the so addictive dramatically tense epicness of video game battles, and this makes battles in other video games more inviting than those in Discovery
Yes, one side is sure to end up as such. Fighters are more skill based, you could pitch uneven numbers but the outcome could be heavily varied as the skillgap in snubs is infinitely greater than that of caps. If that were false, I wouldn't still be the "Ace" or whatever. The top cap player changes with the wind, and it's difficult to determine often times because one person's individual skill in caps can be completely undermined by numbers or weapon types. It's hard for me to 2v1 competent players and it doesn't always work. But weapon types ultimately have no bearing on my ability to wipe the floor with someone because I know how to fight all styles out of experience.
With caps on the other hand, the fight can be more asthetic to a viewer but the fight is more often than not determined before the fight even begins. A bunch of clowns jumping on BCs for example would just make all means of counter that purely involves caps void. Regardless of numbers.
You're right in your latter comment, I used to fly caps and enjoy them a lot. Then I realized it was just senseless. It pays off way more to have the experience in fighters which translates to way more forms of pvp than it is to know how to fire a mortar at 3k.
Saronsen Wrote:*Hears the truth undermining all the times he's flown his missile boat and boasted about it*