(11-29-2019, 03:36 PM)Black Smoke Wrote: Yes please more insta kill things so encounters end even sooner. God forbid some fights actually end up taking more than 5 minutes
You've done it with battleships somewhat infrequently, why is it any worse if a snub does it to another snub? I would highly encourage that you go about this with more of a critical attitude than a passive-aggressive one, doing that will antagonize the people trying to have a constructive discussion into an actual attack. And I would much rather that an actual solution be reached here.
My first suggestion when scatterguns were implemented was to give them the same treatment as the maxim, give them a fixed orientation with exceptionally limited turning and shave the range down to either 300 or 400. If they still prove too effective in chases then their energy consumption can be scaled up to make the core drain too drastic for spraying to be effective.
My second suggestion, and admittedly it's a punitive one. Is to let bombers instakill fighters, but for the sake of equity also let fighters instakill bombers. So that way everyone is miserable and upset about the others gimmick. The intention to this is to render scatterguns redundant by reasserting the SNAC, so that the deletion of the previously mentioned weapon isn't perceived as a ship-class murder.
What does the team think about those options?
On indefinite hiatus because the current state of gameplay sucks - ping me over discord if replies are needed