(12-17-2019, 07:15 AM)Thexare Wrote: Discovery has historically been very big on bureaucracy and that's not attractive to new players, or to an aging playerbase that has other things to do in their lives.
The only thing that tipped the scales for me joining this game was the idea that the story could be changed by the players. I had heard that this world changed with the people. I had some Idea in my head that if, say, the Nomads attacked Liberty, then there would be actual damage to things in the next patch. I honestly thought this game was going to be the kind of game I was searching for my entire life.
Turns out that that was a lie.
You're being sarcastic right?
Where did you get the idea that if some nomad players decided to shoot stuff in liberty, that would be reflected in the next patch update?
How would you prevent that entire houses and all of other players accomplishment/stories/factions get wiped out by a few dickheads?
How would you decide what gets built in to the mod and what wouldn't?
How would you keep this enjoyable enough for developers that they'd be willing to keep running after players ideas of what should happen?
How would you find the manpower to do it?
How would you prevent such a system from devolving into some crock story situation that everypartyinvolved absolutely hates? (cough cough IMG)
If you really want what you said you did, you need to start answering all these questions.
So far I've seen no serious attempts to answer any of these questions from the people who want something like that.