(12-22-2019, 04:29 PM)Couden Wrote: Coalition would glad to left it to the Zoners
they don't wont!
and also Thunderer! I already fought several pvp there, but that was on the beginning, after that ... noboady went there! i could log and stand there shoot npcs and ... wait and wait and not a single player show up! so what i did? i have a real life ok? but since several months ago that system was basicly empty! so ... i didn't show up because you, and when i say you i mean bretonnia, also didn't show up, to defend that system that looks like you, bretonnia, love so much that the players said that didn't wanted it .. right!!!!
That's because there's nothing to do, and nothing needed to be done by the players IN THE GAME. I saw a suggestion for extended ZOI for BAF, but what do you do on punitive expeditions? go sit in a system and wait for someone to show up? There's no mechanism provoking players to get online. A goal of at least protecting something real, in real time, at least adds more incentive for players to go get involved if they see that their territory is being violated, or that their critical bases were under attack. If you want to pvp just hit conn, why all the work to just pvp elsewhere? You can currently fight wars by not logging, as the 'outcome' will be decided for you anyways, or is all scripted anyways. Boring!
We need some real targets on both sides in every war, MAKE players and factions get online to defend their turf. Every day this issue gets ignored we waste another day on a static boring game with no real point, not even real principles. Just setting up pointless PVP situations still isnt enough to help curb the population problem.
I know people seem to assume that some factions couldn't handle it or are so small they will be overwhelmed...but if we open up the situation and see who may join in, these conflicts may actually be cause for people to get online and join a faction. For the rest of balance from small factions vs big ones, NEMP's seemed to be a fine solution.
Until we address the issue of gameplay mechanics, we can change system names, temporarily change ZOI's and faction lore, but the broken mechanics of the game will continue to prevent any reasonable player efforts or counter efforts, and fail to give people a reason to want to try to get involved. The game itself and basic flying/combat experience is enough to draw a player's attention to the game, but it doesn't keep them here after a while. With bullying and drama also driving people off, we need to modernize the approach to how we use the game.
Developers need to realize that its time to set aside some time for this issue in 2020. Until something is done on it, I can't even play, except like I said in previous posts, mindless pvp or piracy. Thats just to satisfy the addiction! Otherwise, the game we could have ongoing here is what I see, and so I'll talk about it instead of grinding or patrolling over a more serious issue. Without real goals, there's no real reason to log but some mindless pvp, (or trade for stuff or ships for mindless pvp) when under a system most pvp would be over something, which is where real incentive to play comes from these days! it makes people get online instead of watching the list or a bot!