(01-01-2020, 02:44 PM)Markam Wrote: Can you put it into 3 concise bullet points what exactly you want?
sure.
1- give one opportunity for those that were invaded to do something
2 - impartiality from the devs
3 - point 1 and 2
see? easy!
Yes!
I hate to say it though, at the very least...there is always the pirate ID. You can return as a pirate and just hit whoever you come across, just rp you were a native of GC until the invasion or something.
This is exactly why I was sayin to make all the military static ship bases as mortal solars on regular basis. Set them high, and let players use the resources they can earn in game to try something in game to pursue that option. There is your option to fight back, even if only one Zoner was crazy enough, you could deal damage to bretonian property at least, that if lost would weaken their stance for a while. Defending side also would have more to do in general, not just at a single scheduled event.
Like if NEMP's worked on them, every so often someone would just do an attack to knock off a certain percentage, etc. It either makes for a good 'act of terrorism' or guerrilla strike, or could be used just before a fleet assault to soften a base up.
In most cases players would only dent their targets. Again if repair ships worked on solars to repair them, the other part of the situation would be in getting out (defender side) to try repairing the ship between attacks.
I would love to see them set cruisers at every jumphole in Exeter, all with cruise disruptors, so they would actually work to slow unfriendly traffic, but let them be mortal solars so that eventually someone could show up with a few caps or whatever they can muster, and try opening up the route. It could be guerrilla style attacks by a few players, or organized fleets assaults. I dare the staff to try and see how it effects activity.
If we had all these solars like mini pob's we'd have a really interesting set up that would provoke some new happenings. And in the end if a static ship is knocked out of play, they can just stay deactivated until replaced. Then, anyone could take out their 'anger' in game and rp around those actions. The consequences for lost cruisers would be losing system security, and if the main ship fell (Stirling), then control of the system be under threat. Bret side would lose tactical advantage for a while. Which is why I also supported just replacing the lost bases after a certain time, but if lost it would mean a few weeks before a new ship would arrive to try again. All we need is a little dev magic to turn the wheels and our wars would be more interactive and events could unfold more fairly for everyone involved.