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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A suggestion on unlawful bases (and lawful, actually)

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A suggestion on unlawful bases (and lawful, actually)
Offline Typrop
01-04-2020, 12:50 PM, (This post was last modified: 01-04-2020, 12:54 PM by Typrop.)
#4
Emperor's Wrath
Posts: 422
Threads: 25
Joined: Sep 2016

The way I've seen it, the (typically) increased freedom of being an unlawful is supposed to be balanced out by the fact that your bases are fewer in quantity, in rather inconvenient locations, and nigh-universally have to be accessed in the middle of an asteroid field, or in places without House infrastructure like trade lanes or jump gates. (See, the Omicrons, deeper Omegas)

Hence, while I definitely see what you're playing at, and why you're going for it, there's a few other reasons I could see as to why not to do it as well. Economic balance, if you want the base to function as a buy/sell point for pirated or smuggled goods, There's also the fact you'd need to crank out an additional infocard, justifying the base's placement in the first place, as well as (likely) adjusting NPC patrol routes to coincide with the new base. These are, of course, assuming you're talking about an honest-to-god NPC base, and not just a POB relegated to an NPC faction without a particular owner. The distinction isn't exactly clear here, so here's to playing safe and assuming you mean actual NPC bases.

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Messages In This Thread
A suggestion on unlawful bases (and lawful, actually) - by Thexare - 01-04-2020, 12:05 PM
RE: A suggestion on unlawful bases (and lawful, actually) - by MasterL410 - 01-04-2020, 12:14 PM
RE: A suggestion on unlawful bases (and lawful, actually) - by Thexare - 01-04-2020, 12:18 PM
RE: A suggestion on unlawful bases (and lawful, actually) - by Typrop - 01-04-2020, 12:50 PM
RE: A suggestion on unlawful bases (and lawful, actually) - by Thexare - 01-04-2020, 12:59 PM

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