1) In what ships did you observe texture replacement bugs? What other ships are bugged and should be replaced?
None to my account
2) What do you think about codename weapon balance? How should location of codename wrecks change in the next release?
Codenames should be scrambled around the wrecks again, make it fun to find codes. Average balance is about right, you drain what you damage in my point of view.
3) What ships require a hitbox change?
Well, the Taiidan Bomber, last time I saw the hitbox thread from Treewyrm, I noticed for the first time that only 25% of the front view is actually covered in it. And the 2 Kusari bombers, their arms are just decoration...
4) What is your attitude to possible integration of all Vanilla ship components into the hull root? This means that Vanilla ships will have only one component, like all new ships, and will take same splash/missile damage.
AWESOME! It would balance things out and the missile spam would become somewhat useless. People found out how it works and are whoring it more then I whored FLAK cannons on my Albatross to wreck Exile's Osiris.
5) How the ship hit points should be rebalanced if all components of Vanilla ships will be integrated into one (so the original ships would have only one component, like all new ships)?
Vanilla fighters should remain about the same "weight" as they are now, I like the Vanilla ships a lot, but they are just plain crap once a missile or mine is used.
6) What do you think about complete disabling of NPC shield and hull repairs? Decrease of NPC ship strength will be compensated with better shields and reinforced hull where necessary.
Isnt it possible to decrease the amount of regens they use? I actually enjoy the tough NPC's, they kinda make Discovery Discovery....
7) Which areas of Sirius have too many NPCs? Specify exact locations you are observing in the current mod version.
The house systems can spawn up to 10 patrols around you, no matter where I am, in a house im allways spammed.
8) Consequences of which RP event you consider worth including into the next mod version? Name only ONE event, and post WHAT should be included.
I can be very specific there, the Xenos endeavour to become the biggest Synth-Mari dealer in Liberty and a closed Cardamine market, high demand of both drugs, high prices, low availability (2 Xeno bases with Mary, 1 Junker base with Cardi). Prospecter and Tex' lads worked hard to get the Xenos known.
9) What do you think about removing Campaign SP compatibility from Discovery (not Open SP compatibility)?
I tried the Disco campaign and its a bloody pain, but also a killer if you make it. I was double as happy as when I completed the Vanilla SP the first time.
10) What is your attitude to possible inflation of credit cards that would prevent cheating with those?
Im missing something here... in my part, the can just vanish, the NPC's carrying them is a great addition, but it can be replaced with some lesser valued good.
11) What do you think about decreasing all prices 10 times so that 2 billion credit limit actually becomes 10 times larger?
I am/was a trade-whore and the 2 billion limit is reached before you know it. I went on at least 5 spending frenzy's and wasted more then 6 billion to prevent myself from going over the 2 billion limit (to lazy to transfer it off)
12) What should be done about Nova cannon and other bomber weaponry?
I miss my old Nova anti-matter, the Current super-nova variant. I have to say, I got used to them. Although I deeply regret that i cannot fire 2 s-nova's at a time, be it with lesser damage. If you can use 2 of them, you can time your shots much much better. Which would result in a better ability to keep shields down.
13) How would you suggest to balance the missiles for fighters, gunboats, cruisers, and battleships? Note that refire rates for most missiles will be lowered anyway, since missiles are known to be a source of server lag (multiple moving objects).
No comment, since I dont use them at all... Although I noticed that GB missiles barely miss.
14) What new IDs would you suggest to add? What ID changes you consider necessary?
Colonial ID, the Colonials worked long and hard for it.
"War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple, psychotic rage."