• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support
« Previous 1 … 44 45 46 47 48 … 497 Next »
FPS

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

FPS
Offline Prysin
01-09-2020, 07:13 PM,
#17
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

(01-09-2020, 06:51 PM)Karlotta Wrote:
(01-09-2020, 06:32 PM)Prysin Wrote:
(01-09-2020, 06:23 PM)Karlotta Wrote: I once noticed a clear FPS drop that was linked to a cap ship firing its guns (I think it was a coalition ship but dont remember the exact loadout). It only happened when that one ship fired tho, not other cap ships.

Maybe it can be fixed by removing what ever light or other effect causes it?

capships using solaris or chainfiring medium refire guns, other high refire guns tend to cause lag due to sheer amount of projectiles due to having multiple turrets.

i get the same issue around solaris carriers, when they start letting loose 15+ solaris turrets.

Capships also has big difference in gun placement. I do not believe Freelancer is using float point to calculate space, it is probably using integers, in which case it will only operate using whole numbers, rather then decimals. (for the most part), as this is simpler to compute.

But since a cap can be 200-300m long, the distance means it has to do separate tracking calculations for all projectiles, rather then on a snub where all projectiles originate from one point, and hence is easier to track its path by culling duplicates and or condensing duplicates into a single equation.

I wasnt solaris, and I'm pretty sure the fps drops are a result of complex graphic gimics onscreen and not the rather simple operations of calculating 1 vector per gun. Also, snubs also calculate 1 vector per gun in tracking and dont all "originate from one point", as is easily observable when shooting very close targets with a snub.

if it is a graphics issue, it is mostly an issue with your hardware/drivers.

Nvidia, Intel and AMD all treat graphics differently. For example, AMD and Nvidia uses different color compression, and has issues compressing different colors correctly and in some cases (Nvidia) even display correctly, unless you use their "pro/enterprise" hardware.

[Image: v1zVWKX.png]
DHC Discord
Reply  


Messages In This Thread
FPS - by Liberty.In - 01-03-2020, 06:33 PM
RE: FPS - by Groshyr - 01-03-2020, 06:59 PM
RE: FPS - by Thunderer - 01-03-2020, 07:40 PM
RE: FPS - by Liberty.In - 01-03-2020, 07:45 PM
RE: FPS - by Thunderer - 01-03-2020, 07:50 PM
RE: FPS - by Liberty.In - 01-03-2020, 07:58 PM
RE: FPS - by Groshyr - 01-03-2020, 07:54 PM
RE: FPS - by Vitoniz30 - 01-03-2020, 07:56 PM
RE: FPS - by Liberty.In - 01-09-2020, 05:57 PM
RE: FPS - by Rogue - 01-09-2020, 06:05 PM
RE: FPS - by Loken - 01-09-2020, 06:15 PM
RE: FPS - by Karlotta - 01-09-2020, 06:23 PM
RE: FPS - by Prysin - 01-09-2020, 06:32 PM
RE: FPS - by Karlotta - 01-09-2020, 06:51 PM
RE: FPS - by Prysin - 01-09-2020, 07:13 PM
RE: FPS - by Uknown - 01-09-2020, 06:42 PM
RE: FPS - by Jeuge - 01-09-2020, 07:07 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode