(02-03-2020, 05:41 AM)Reeves Wrote: As cruel as this might sound, I don't think any faction that drastically mutates the associated themes of a vanilla NPC faction should ever be allowed to go official. If I'm remembering this correctly, I remember that there was a statement made officially that any factions or attempts at legitimising either of the Hispanic factions would be categorically denied, and I can fully understand why that is. I cannot in good faith support this faction becoming official on the Outcast ID when it has more in common with an entirely different non-vanilla player faction than it does its own NPC faction.
I acknowledge that a great deal of passion and patience has gone into the faction and that it has done its best to uphold quality standards. But the fact stands, it does a disservice to the actual NPC faction lore, which categorically details why Outcast separatism is an impossibility. I understand that this faction attempts to bypass that as logically as it can, claiming that it has foreign support and personnel. But then you aren't even the Outcasts anymore.
I must therefore urge that the rejection be upheld despite all potential merit. An Outcast faction that resembles nothing of its associated NPC faction should not be allowed to become an official representative of it. It directly conflicts with the whole point of the faction and has rendered itself logically redundant and conclusively is a faction with little or no relation to the ID that it has attempted to base off.
The foundation is compromised. This building cannot hope to stand. It just serves to join the list of obscure factions that have no respect or understanding for the universe which they occupy.
Edit: You are wasting your creativity trying to improperly represent an NPC faction that already has ample and proper representation. Your efforts would be better utilised properly representing any NPC faction that lacks such representation. There are ample niches to be filled in the unlawful world, most of them vanilla. Trying to fit a triangle in a square hole is just going to frustrate yourself and everyone else that has to bear witness to the perpetual struggle.
Quote:4. The roleplay must not fundamentally transform a faction or house into something completely different and/or unrecognizable. Examples include but are not limited to:
Roleplay that transforms the GMG from a primary focus on gas mining to ship building
Roleplay that attempts to turn one of the Houses into an unlawful entity. Roleplay which attempts to turn the Outcasts or Corsairs into a recognized legitimate authority.
Which is what i repeatedly said would make MR| dead in the water, from the day that the RCR stuff was announced.
The way i read it, any attempt at changing Outcast or Corsairs from being criminals, or them seizing their criminal activity, is tantamount to "turning them legitimate", and thus, you will be taking your roleplay up against the devteam, aka the ones who has the SOLE POWER, to change game files. Thus your faction, is going to lose, and it cannot actually fulfil its premise