(02-03-2020, 07:34 AM)Spectre Wrote: Using the Outcast ID lets us keep the identity of being Maltese, while allowing us to use Maltese ships without having to go through the process of having them SRP'd for what is, even after an FR5 and by the faction's lore, an Outcast faction.
But you're an antithesis to an Outcast faction, if anything. Your faction condones the 2 main pillars of the Outcast NPC faction - piracy and cardamine smuggling. Even the Maltese Opposition Army was closer to the NPC faction in the sense that they didn't oppose cardamine and piracy and yet they still used a different ID by the end of their iteration so that they don't portray themselves as the Outcast status quo.
This would be, like Shiki stated above, something along the lines of creating a Crayter Republic faction that focuses on hunting lawfuls and piracy (if only the ID allowed such loophole), but demanding to keep using the Crayter ID, because of the faction's origins and so that tech is at 100%.
My other big concern is official faction rules - what happens if you get official as Outcast ID? Do you get a say in Outcast NPC faction politics? This would be quite the abuse in my opinion - having an enemy of the Outcast NPC Lore having say in Outcast NPC Lore. You shouldn't get a say in Outcast official faction votes if you plan to play the absolute antithesis of Outcasts.