• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
1 2 3 4 5 Next »
MAXLancer (import/export for 3ds Max)

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

MAXLancer (import/export for 3ds Max)
Online Treewyrm
02-04-2020, 07:53 PM,
#13
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Thought I'd post about a few things I've been working on.

While support for rigid models (ships, stations, starscapes, etc) is mostly complete, save for a few obscure features, my attention has been mostly focused on deformable models. .dfm files are characters in cutscenes. They might not be as important and practically have zero gameplay impact but I do consider having support for them important too, if anything to help Ichiru with .dfm support in Librelancer (and as a result there been great improvement in that area). Unlike rigid these models have a completely different structure and their animation is much more complicated, also this part of game data has always been somewhat neglected by Freelancer modding community as a whole to the point no tools ever existed to view these models, let alone do anything about them.

[Image: 31311bea1603386567db04596e6be2b9.png]


Right now I've got it far enough to be able to load complete character costumes, which are assembled from separate body, head and hands models. Animations can be imported and applied separately to each part. Granted not all animations are seemingly interpreted correctly - Juni and Trent facial animation data is slightly different compared to other characters, so they're glitchy for now.


[+]Heavy animated gifs
[Image: fc2397d2eeb247a65475c2f14263f021.gif]
[Image: ed54c4cbe5d2f843b9879997d9414514.gif]
[Image: 84797693e2cb2e99a2014bb96f2f5e5d.gif]
Reply  


Messages In This Thread
MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-25-2019, 01:31 AM
RE: MAXLancer (import/export for 3ds Max) - by Nerva Regis - 12-25-2019, 02:18 AM
RE: MAXLancer (import/export for 3ds Max) - by Durandal - 12-25-2019, 03:04 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-25-2019, 09:42 AM
RE: MAXLancer (import/export for 3ds Max) - by Durandal - 12-25-2019, 10:49 AM
RE: MAXLancer (import/export for 3ds Max) - by WesternPeregrine - 12-25-2019, 08:30 AM
RE: MAXLancer (import/export for 3ds Max) - by eigos - 12-25-2019, 12:31 PM
RE: MAXLancer (import/export for 3ds Max) - by Dimon - 12-25-2019, 01:05 PM
RE: MAXLancer (import/export for 3ds Max) - by Foxglove - 12-25-2019, 03:48 PM
RE: MAXLancer (import/export for 3ds Max) - by Jaypate - 01-03-2020, 09:56 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-09-2020, 08:48 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-16-2020, 04:09 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 07:53 PM
RE: MAXLancer (import/export for 3ds Max) - by Prysin - 02-04-2020, 07:58 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 08:09 PM
RE: MAXLancer (import/export for 3ds Max) - by Prysin - 02-04-2020, 08:59 PM
RE: MAXLancer (import/export for 3ds Max) - by Enkidu - 02-04-2020, 09:05 PM
RE: MAXLancer (import/export for 3ds Max) - by Lucas - 02-04-2020, 08:15 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 02-04-2020, 08:39 PM
RE: MAXLancer (import/export for 3ds Max) - by Peach - 02-06-2020, 01:33 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 03-11-2020, 08:42 PM
RE: MAXLancer (import/export for 3ds Max) - by Kaine - 03-11-2020, 09:03 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-03-2020, 12:52 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-19-2020, 02:36 PM
RE: MAXLancer (import/export for 3ds Max) - by massdriver - 05-24-2020, 04:13 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-22-2020, 09:49 AM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-27-2020, 09:20 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 02:49 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-28-2020, 07:32 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 07:42 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 02:52 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-28-2020, 08:49 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-28-2020, 10:41 PM
RE: MAXLancer (import/export for 3ds Max) - by Eagle-Vulture - 06-29-2020, 01:31 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-29-2020, 02:01 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 11-01-2020, 02:21 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-11-2021, 08:34 PM
RE: MAXLancer (import/export for 3ds Max) - by Ikarus_Hagen - 01-12-2021, 01:25 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 01-12-2021, 11:36 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 04-13-2021, 08:38 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 06-14-2021, 08:46 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 12-10-2021, 11:27 AM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 07-10-2022, 11:29 AM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-02-2024, 01:56 PM
RE: MAXLancer (import/export for 3ds Max) - by Treewyrm - 09-02-2024, 02:47 PM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-03-2024, 08:12 AM
RE: MAXLancer (import/export for 3ds Max) - by Kauket - 09-03-2024, 08:21 AM
RE: MAXLancer (import/export for 3ds Max) - by Barbarossa - 09-03-2024, 09:45 AM
RE: MAXLancer (import/export for 3ds Max) - by Kauket - 09-03-2024, 11:08 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode