(02-04-2020, 08:15 PM)Lucas Wrote: This may be a stupid question, but is it possible to sculpt new Character models and properly animate them for Freelancer with this?
A character consists of multiple pieces: head, body, left hand and right hand. Each are a separate model and costume.ini file specifies which parts put together make up what characters.
I'd say making body might be easier than head as body has fewer bones and so rigging body mesh to skeleton would be fairly doable.
It's technically possible to make new animations too, but of course making good quality animations is pretty difficult as well as being extremely tedious process. Most animations in Freelancer were made with motion capture. Unfortunately skeleton data contains no IK constraints so animator may need to make those too before making new animations.
DFMs can contain arbitrary skeletons so non-biped characters are doable, but that'll require making own animations too.