hmm - will we have three IDs for other factions, too? - one that allows fighters and freighters ( normal ), one that allows up to gunboats and bombers ( guard ), and one that allows everything ( errr... more guard )
or is that - once again - a BHG special treatment?
or even nastier .. - what about traders... generic trader ( sorry, you guys have no guards ) = freighters....
cooperation traders ( normal ) = freighters
cooperation traders ( guard ) = transports ( but no liners )
cooperation traders ( whatever guard "super" ) = transports + liners
ok, i know its not meant to be like that - i know other factions will only have the normal and the super version. why is that not sufficient for the BHG. i still haven t figured out why the bhg has to be treated differently from the other factions. - i mean a real reason, other than "i don t like them" or "they are all whores" - is there something in the lore that suggests ( you know - a reason that is put down in their roleplay ) that they are split into 3 parts? - or ... in all honesty, is it just the fear of everyone not playing BHG that they enjoy too much freedom.