Quote:ok, i know its not meant to be like that - i know other factions will only have the normal and the super version. why is that not sufficient for the BHG. i still haven t figured out why the bhg has to be treated differently from the other factions. - i mean a real reason, other than "i don t like them" or "they are all whores" - is there something in the lore that suggests ( you know - a reason that is put down in their roleplay ) that they are split into 3 parts? - or ... in all honesty, is it just the fear of everyone not playing BHG that they enjoy too much freedom.
This is my own suspicion. Judging from some peoples' comments, I can help but think that they think that "those BHers just have way too much freedom and have way too much fun". BHs don't have to be shackled to a player-faction hierarchy and can pretty much fly what they want without asking for anyone's permission. On top of all this, a massive zoi and relatively good shipline could cause some envy in any player. Even if they can't bring themselves to admit it.
Regarding the proposed BH id scheme, I too wonder why BH needs (or any other faction for that matter) a three-tiered id structure. The current BH and BH Guard seem workable enough. If the idea is to restrict cap ship usage, why not place that idea into the BH Guard id? No need to make things even more complicated.
However, I don't agree with the whole "only in the Omicrons and Omegas" -clause, if it is meant to be completely unconditional. A BS, for example, might want to buy equipment or sell goods in house space, on occasion. Or perhaps the BS is given an order to patrol another outer rim region of space, outside of the normal theater of operations. But yes, the chief area of rp should be the Omicrons and Omegas.