Another sad sign of a broken game. Too bad we havent seen any work go into new features to enhance smuggling and policing and cat vs mouse scenarios in general. I had a bunch of ideas for new scanners and shields, shields that would hinder scanning and special scanners get through a 'smuggler's' shield (or intel shield) , all of which would make smuggling and policing more interesting. Not only that but we cant spy while cloaked and use the data so there are no alternatives for police/intel players to get the drop on good smugglers and still get proof of their activity even if they dont get to catch them during that interaction.
We could also use regular GM/dev administered supply events. We should have weekly or at worst monthly supply events, contraband events, and official siege events. This is all because we don't have a wheel to push beyond basic grind for ships, equipment and bases. But there's nothing thats always ongoing that really drives a need to use that stuff or continue grinding to consume. We need to set trigger scenarios that can be fulfillled in game to get players out into certain areas for a real practical reason. Its just a thing of a +10 year old server and +15 year old game...the way its been has been enough to get us this far but it won't work indefinitely without some evolution.